diff options
author | raczman <none@none> | 2009-04-12 12:57:06 +0200 |
---|---|---|
committer | raczman <none@none> | 2009-04-12 12:57:06 +0200 |
commit | 1e77ccd935b7706b7892b40803cd800e970eeee3 (patch) | |
tree | 379a9b5184cbebfd466df4a56bd50e3ca8d9cbc4 /src/game/ArenaTeam.cpp | |
parent | 8d3b5621028093f29888c8faac651e35e3892e8c (diff) |
Change container type for guilds to Map.
Use const_iterator in case nothing is modified in loop.
author: bladex.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ArenaTeam.cpp')
-rw-r--r-- | src/game/ArenaTeam.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/ArenaTeam.cpp b/src/game/ArenaTeam.cpp index c498ed33be4..747ad811b85 100644 --- a/src/game/ArenaTeam.cpp +++ b/src/game/ArenaTeam.cpp @@ -297,7 +297,7 @@ void ArenaTeam::Disband(WorldSession *session) CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", Id); //< this should be alredy done by calling DelMember(memberGuids[j]); for each member CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", Id); CharacterDatabase.CommitTransaction(); - objmgr.RemoveArenaTeam(this); + objmgr.RemoveArenaTeam(Id); } void ArenaTeam::Roster(WorldSession *session) @@ -309,7 +309,7 @@ void ArenaTeam::Roster(WorldSession *session) data << uint32(GetMembersSize()); // members count data << uint32(GetType()); // arena team type? - for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) + for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) { pl = objmgr.GetPlayer(itr->guid); @@ -361,7 +361,7 @@ void ArenaTeam::NotifyStatsChanged() { // this is called after a rated match ended // updates arena team stats for every member of the team (not only the ones who participated!) - for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) + for(MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) { Player * plr = objmgr.GetPlayer(itr->guid); if(plr) @@ -434,7 +434,7 @@ void ArenaTeam::SetStats(uint32 stat_type, uint32 value) void ArenaTeam::BroadcastPacket(WorldPacket *packet) { - for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) + for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) { Player *player = objmgr.GetPlayer(itr->guid); if(player) |