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authormegamage <none@none>2009-02-09 22:08:06 -0600
committermegamage <none@none>2009-02-09 22:08:06 -0600
commitd696381f325278d2243ec5072e872ebfd38f8568 (patch)
tree7ecde5127884a93c7b7d5ff6a7d2bd62db553d20 /src/game/ArenaTeam.cpp
parent99c822621621ae0aa1ab1b28d3c1dc782ee9434a (diff)
[7250] Use bg type ids enum insted raw values and catch some bugs in result for fixing.
* Replace max bg type checks by DBC valid index check * Use in functions and fields BattlegroundTypeId type instead uint32 * Fixed wrong use bg queue ids instead bg type ids in queue update/remove function calls. Many bg have same raw values for type id and queue id but some can be affected by this bug: BATTLEGROUND_EY, BATTLEGROUND_SA, and all areans (with small arena/team size exceptions) * Move Battlemaster to bg type ids map fron ObjectMgr to BatteleGroundMgr. * Remobe redundent for header itself includes for BG headers. * Use Auction location enum instead raw valus. Author: VladimirMangos --HG-- branch : trunk
Diffstat (limited to 'src/game/ArenaTeam.cpp')
-rw-r--r--src/game/ArenaTeam.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/game/ArenaTeam.cpp b/src/game/ArenaTeam.cpp
index a8bd08113ae..3765d5e731a 100644
--- a/src/game/ArenaTeam.cpp
+++ b/src/game/ArenaTeam.cpp
@@ -650,6 +650,19 @@ void ArenaTeam::FinishWeek()
}
}
+bool ArenaTeam::IsFighting() const
+{
+ for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
+ {
+ if (Player *p = objmgr.GetPlayer(itr->guid))
+ {
+ if (p->GetMap()->IsBattleArena())
+ return true;
+ }
+ }
+ return false;
+}
+
/*
arenateam fields (id from 2.3.3 client):
1414 - arena team id 2v2