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authormegamage <none@none>2009-08-19 16:26:22 -0500
committermegamage <none@none>2009-08-19 16:26:22 -0500
commite954904e6d0f026254d4ab93c6b4d051cc7253c6 (patch)
tree24374c0508ddd062dccb7b30bb7455eb9a191b3c /src/game/ArenaTeamHandler.cpp
parentd9ed49749db71f971c650c109d5bc1ce8af5d8ad (diff)
[8378] Use exceptions instead of explicit size checking for each packet Author: arrai
CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd could crash due to the asserts in ByteBuffer.h. That was exploitable by malicious players. Furthermore, there were duplicate checks: Additionally to CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye on not exceeding the packet boundaries - just to crash the server for sure in such a case. To prevent memory leaks or other undesirable states, please read in every handler all variables _before_ doing any concrete handling. --HG-- branch : trunk
Diffstat (limited to 'src/game/ArenaTeamHandler.cpp')
-rw-r--r--src/game/ArenaTeamHandler.cpp16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/game/ArenaTeamHandler.cpp b/src/game/ArenaTeamHandler.cpp
index be802e822c0..c7ecf5b1d80 100644
--- a/src/game/ArenaTeamHandler.cpp
+++ b/src/game/ArenaTeamHandler.cpp
@@ -33,8 +33,6 @@ void WorldSession::HandleInspectArenaTeamsOpcode(WorldPacket & recv_data)
{
sLog.outDebug("MSG_INSPECT_ARENA_TEAMS");
- CHECK_PACKET_SIZE(recv_data, 8);
-
uint64 guid;
recv_data >> guid;
sLog.outDebug("Inspect Arena stats (GUID: %u TypeId: %u)", GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)));
@@ -56,8 +54,6 @@ void WorldSession::HandleArenaTeamQueryOpcode(WorldPacket & recv_data)
{
sLog.outDebug( "WORLD: Received CMSG_ARENA_TEAM_QUERY" );
- CHECK_PACKET_SIZE(recv_data, 4);
-
uint32 ArenaTeamId;
recv_data >> ArenaTeamId;
@@ -73,8 +69,6 @@ void WorldSession::HandleArenaTeamRosterOpcode(WorldPacket & recv_data)
{
sLog.outDebug( "WORLD: Received CMSG_ARENA_TEAM_ROSTER" );
- CHECK_PACKET_SIZE(recv_data, 4);
-
uint32 ArenaTeamId; // arena team id
recv_data >> ArenaTeamId;
@@ -89,8 +83,6 @@ void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recv_data)
{
sLog.outDebug("CMSG_ARENA_TEAM_INVITE");
- CHECK_PACKET_SIZE(recv_data, 4+1);
-
uint32 ArenaTeamId; // arena team id
std::string Invitedname;
@@ -208,8 +200,6 @@ void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data)
{
sLog.outDebug("CMSG_ARENA_TEAM_LEAVE");
- CHECK_PACKET_SIZE(recv_data, 4);
-
uint32 ArenaTeamId; // arena team id
recv_data >> ArenaTeamId;
@@ -245,8 +235,6 @@ void WorldSession::HandleArenaTeamDisbandOpcode(WorldPacket & recv_data)
{
sLog.outDebug("CMSG_ARENA_TEAM_DISBAND");
- CHECK_PACKET_SIZE(recv_data, 4);
-
uint32 ArenaTeamId; // arena team id
recv_data >> ArenaTeamId;
@@ -268,8 +256,6 @@ void WorldSession::HandleArenaTeamRemoveOpcode(WorldPacket & recv_data)
{
sLog.outDebug("CMSG_ARENA_TEAM_REMOVE");
- CHECK_PACKET_SIZE(recv_data, 4+1);
-
uint32 ArenaTeamId;
std::string name;
@@ -314,8 +300,6 @@ void WorldSession::HandleArenaTeamLeaderOpcode(WorldPacket & recv_data)
{
sLog.outDebug("CMSG_ARENA_TEAM_LEADER");
- CHECK_PACKET_SIZE(recv_data, 4+1);
-
uint32 ArenaTeamId;
std::string name;