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authorXTZGZoReX <none@none>2008-10-12 14:03:38 -0500
committerXTZGZoReX <none@none>2008-10-12 14:03:38 -0500
commit054725122f1ef534063ffcbc54b25e167ec3ed9c (patch)
treee476f95db36b0599d54b74eb01d850d212a09d21 /src/game/AuctionHouse.cpp
parente539b4ca7f89eaaf3efe4cffea7e143f41fc592b (diff)
[svn] * Various small changes here and there.
* Implementing MangChat IRC system. * Added new config option, MAX_WHO, can be used to set the limit of characters being sent in a /who request from client. --HG-- branch : trunk
Diffstat (limited to 'src/game/AuctionHouse.cpp')
-rw-r--r--src/game/AuctionHouse.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/AuctionHouse.cpp b/src/game/AuctionHouse.cpp
index 9b527400b04..b6eda29ac26 100644
--- a/src/game/AuctionHouse.cpp
+++ b/src/game/AuctionHouse.cpp
@@ -26,6 +26,7 @@
#include "UpdateMask.h"
#include "AuctionHouseObject.h"
#include "Util.h"
+#include "IRCClient.h"
//please DO NOT use iterator++, because it is slower than ++iterator!!!
//post-incrementation is always slower than pre-incrementation !
@@ -313,6 +314,9 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
pl->SaveInventoryAndGoldToDB();
CharacterDatabase.CommitTransaction();
+ if((sIRC.BOTMASK & 1024) != 0)
+ sIRC.AHFunc(it->GetEntry(), it->GetProto()->Name1, pl->GetName(), location);
+
SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK);
}