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authorParadox iamparadox@netscape.net <none@none>2009-02-28 17:42:29 -0500
committerParadox iamparadox@netscape.net <none@none>2009-02-28 17:42:29 -0500
commitef8d2ac0808bce13a53132908df18d4f39a81b88 (patch)
treee8e15189ce487f7858e86c06a33bb8ba8a434e77 /src/game/AuctionHouse.cpp
parent449bf7b34e8773ec7427a54c7c65070d80001414 (diff)
AHBot/AH changes
--HG-- branch : trunk
Diffstat (limited to 'src/game/AuctionHouse.cpp')
-rw-r--r--src/game/AuctionHouse.cpp759
1 files changed, 0 insertions, 759 deletions
diff --git a/src/game/AuctionHouse.cpp b/src/game/AuctionHouse.cpp
deleted file mode 100644
index 9fc448cf20b..00000000000
--- a/src/game/AuctionHouse.cpp
+++ /dev/null
@@ -1,759 +0,0 @@
-/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
- *
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "Opcodes.h"
-#include "Log.h"
-#include "World.h"
-#include "ObjectMgr.h"
-#include "Player.h"
-#include "UpdateMask.h"
-#include "AuctionHouseObject.h"
-#include "Util.h"
-#include "AuctionHouseBot.h"
-
-//please DO NOT use iterator++, because it is slower than ++iterator!!!
-//post-incrementation is always slower than pre-incrementation !
-
-//void called when player click on auctioneer npc
-void WorldSession::HandleAuctionHelloOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data,8);
-
- uint64 guid; //NPC guid
- recv_data >> guid;
-
- Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER);
- if (!unit)
- {
- sLog.outDebug( "WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
- return;
- }
-
- // remove fake death
- if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
- GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
-
- SendAuctionHello(guid, unit);
-}
-
-static uint8 AuctioneerFactionToLocation(uint32 faction)
-{
- if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
- return 7; // neutral
-
- FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(faction);
- if(!u_entry)
- return 7; // neutral
-
- if(u_entry->ourMask & FACTION_MASK_ALLIANCE)
- return 2;
- else if(u_entry->ourMask & FACTION_MASK_HORDE)
- return 6;
- else
- return 7;
-}
-
-//this void causes that auction window is opened
-void WorldSession::SendAuctionHello( uint64 guid, Creature* unit )
-{
- WorldPacket data( MSG_AUCTION_HELLO, 12 );
- data << (uint64) guid;
- data << (uint32) AuctioneerFactionToLocation(unit->getFaction());
- SendPacket( &data );
-}
-
-//this function inserts to WorldPacket auction's data
-bool WorldSession::SendAuctionInfo(WorldPacket & data, AuctionEntry* auction)
-{
- Item *pItem = objmgr.GetAItem(auction->item_guidlow);
- if (!pItem)
- {
- sLog.outError("auction to item, that doesn't exist !!!!");
- return false;
- }
- data << (uint32) auction->Id;
- data << (uint32) pItem->GetEntry();
-
- for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; i++)
- {
- data << (uint32) pItem->GetEnchantmentId(EnchantmentSlot(i));
- data << (uint32) pItem->GetEnchantmentDuration(EnchantmentSlot(i));
- data << (uint32) pItem->GetEnchantmentCharges(EnchantmentSlot(i));
- }
-
- data << (uint32) pItem->GetItemRandomPropertyId(); //random item property id
- data << (uint32) pItem->GetItemSuffixFactor(); //SuffixFactor
- data << (uint32) pItem->GetCount(); //item->count
- data << (uint32) pItem->GetSpellCharges(); //item->charge FFFFFFF
- data << (uint32) 0; //Unknown
- data << (uint64) auction->owner; //Auction->owner
- data << (uint32) auction->startbid; //Auction->startbid (not sure if useful)
- data << (uint32) ((auction->bid)? objmgr.GetAuctionOutBid(auction->bid) : 0);
- //minimal outbid
- data << (uint32) auction->buyout; //auction->buyout
- data << (uint32) (auction->time - time(NULL)) * 1000; //time left
- data << (uint64) auction->bidder; //auction->bidder current
- data << (uint32) auction->bid; //current bid
- return true;
-}
-
-//call this method when player bids, creates, or deletes auction
-void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError )
-{
- WorldPacket data( SMSG_AUCTION_COMMAND_RESULT, 16 );
- data << auctionId;
- data << Action;
- data << ErrorCode;
- if ( !ErrorCode && Action )
- data << bidError; //when bid, then send 0, once...
- SendPacket(&data);
-}
-
-//this function sends notification, if bidder is online
-void WorldSession::SendAuctionBidderNotification( uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template)
-{
- WorldPacket data(SMSG_AUCTION_BIDDER_NOTIFICATION, (8*4));
- data << location;
- data << auctionId;
- data << (uint64) bidder;
- data << bidSum;
- data << (uint32) diff;
- data << item_template;
- data << (uint32) 0;
- SendPacket(&data);
-}
-
-//this void causes on client to display: "Your auction sold"
-void WorldSession::SendAuctionOwnerNotification( AuctionEntry* auction)
-{
- WorldPacket data(SMSG_AUCTION_OWNER_NOTIFICATION, (7*4));
- data << auction->Id;
- data << auction->bid;
- data << (uint32) 0; //unk
- data << (uint32) 0; //unk
- data << (uint32) 0; //unk
- data << auction->item_template;
- data << (uint32) 0; //unk
- SendPacket(&data);
-}
-
-//this function sends mail to old bidder
-void WorldSession::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 newPrice)
-{
- uint64 oldBidder_guid = MAKE_NEW_GUID(auction->bidder,0, HIGHGUID_PLAYER);
- Player *oldBidder = objmgr.GetPlayer(oldBidder_guid);
-
- uint32 oldBidder_accId = 0;
- if(!oldBidder)
- oldBidder_accId = objmgr.GetPlayerAccountIdByGUID(oldBidder_guid);
-
- // old bidder exist
- if(oldBidder || oldBidder_accId)
- {
- std::ostringstream msgAuctionOutbiddedSubject;
- msgAuctionOutbiddedSubject << auction->item_template << ":0:" << AUCTION_OUTBIDDED;
-
- if (oldBidder && !_player)
- oldBidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, AHBplayerGUID, newPrice, objmgr.GetAuctionOutBid(auction->bid), auction->item_template);
-
- if (oldBidder && _player)
- oldBidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, _player->GetGUID(), newPrice, objmgr.GetAuctionOutBid(auction->bid), auction->item_template);
-
- WorldSession::SendMailTo(oldBidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionOutbiddedSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE);
- }
-}
-
-//this function sends mail, when auction is canceled to old bidder
-void WorldSession::SendAuctionCancelledToBidderMail( AuctionEntry* auction )
-{
- uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
- Player *bidder = objmgr.GetPlayer(bidder_guid);
-
- uint32 bidder_accId = 0;
- if(!bidder)
- bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid);
-
- // bidder exist
- if(bidder || bidder_accId)
- {
- std::ostringstream msgAuctionCancelledSubject;
- msgAuctionCancelledSubject << auction->item_template << ":0:" << AUCTION_CANCELLED_TO_BIDDER;
-
- WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionCancelledSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE);
- }
-}
-
-//this void creates new auction and adds auction to some auctionhouse
-void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data,8+8+4+4+4);
-
- uint64 auctioneer, item;
- uint32 etime, bid, buyout;
- recv_data >> auctioneer >> item;
- recv_data >> bid >> buyout >> etime;
- Player *pl = GetPlayer();
-
- if (!item || !bid || !etime)
- return; //check for cheaters
-
- Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, auctioneer,UNIT_NPC_FLAG_AUCTIONEER);
- if (!pCreature)
- {
- sLog.outDebug( "WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)) );
- return;
- }
-
- // client send time in minutes, convert to common used sec time
- etime *= MINUTE;
-
- // client understand only 3 auction time
- switch(etime)
- {
- case 1*MIN_AUCTION_TIME:
- case 2*MIN_AUCTION_TIME:
- case 4*MIN_AUCTION_TIME:
- break;
- default:
- return;
- }
-
- // remove fake death
- if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
- GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
-
- Item *it = pl->GetItemByGuid( item );
- //do not allow to sell already auctioned items
- if(objmgr.GetAItem(GUID_LOPART(item)))
- {
- sLog.outError("AuctionError, player %s is sending item id: %u, but item is already in another auction", pl->GetName(), GUID_LOPART(item));
- SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
- return;
- }
- // prevent sending bag with items (cheat: can be placed in bag after adding equiped empty bag to auction)
- if(!it)
- {
- SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_ITEM_NOT_FOUND);
- return;
- }
-
- if(!it->CanBeTraded())
- {
- SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
- return;
- }
-
- if (it->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || it->GetUInt32Value(ITEM_FIELD_DURATION))
- {
- SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
- return;
- }
-
- uint32 location = AuctioneerFactionToLocation(pCreature->getFaction());
- AuctionHouseObject * mAuctions;
- mAuctions = objmgr.GetAuctionsMap( location );
-
- //we have to take deposit :
- uint32 deposit = objmgr.GetAuctionDeposit( location, etime, it );
- if ( pl->GetMoney() < deposit )
- {
- SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY);
- return;
- }
-
- if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
- {
- sLog.outCommand(GetAccountId(),"GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)",
- GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount());
- }
-
- pl->ModifyMoney( -int32(deposit) );
-
- uint32 auction_time = uint32(etime * sWorld.getRate(RATE_AUCTION_TIME));
-
- AuctionEntry *AH = new AuctionEntry;
- AH->Id = objmgr.GenerateAuctionID();
- AH->auctioneer = GUID_LOPART(auctioneer);
- AH->item_guidlow = GUID_LOPART(item);
- AH->item_template = it->GetEntry();
- AH->owner = pl->GetGUIDLow();
- AH->startbid = bid;
- AH->bidder = 0;
- AH->bid = 0;
- AH->buyout = buyout;
- AH->time = time(NULL) + auction_time;
- AH->deposit = deposit;
- AH->location = location;
-
- sLog.outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in location: %u", GUID_LOPART(item), GUID_LOPART(auctioneer), bid, buyout, auction_time, location);
- mAuctions->AddAuction(AH);
-
- objmgr.AddAItem(it);
- pl->MoveItemFromInventory( it->GetBagSlot(), it->GetSlot(), true);
-
- CharacterDatabase.BeginTransaction();
- it->DeleteFromInventoryDB();
- it->SaveToDB(); // recursive and not have transaction guard into self, not in inventiory and can be save standalone
- CharacterDatabase.PExecute("INSERT INTO auctionhouse (id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit,location) "
- "VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '" I64FMTD "', '%u', '%u', '%u', '%u', '%u')",
- AH->Id, AH->auctioneer, AH->item_guidlow, AH->item_template, AH->owner, AH->buyout, (uint64)AH->time, AH->bidder, AH->bid, AH->startbid, AH->deposit, AH->location);
- pl->SaveInventoryAndGoldToDB();
- CharacterDatabase.CommitTransaction();
-
- SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK);
-}
-
-//this function is called when client bids or buys out auction
-void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data,8+4+4);
-
- uint64 auctioneer;
- uint32 auctionId;
- uint32 price;
- recv_data >> auctioneer;
- recv_data >> auctionId >> price;
-
- if (!auctionId || !price)
- return; //check for cheaters
-
- Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, auctioneer,UNIT_NPC_FLAG_AUCTIONEER);
- if (!pCreature)
- {
- sLog.outDebug( "WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)) );
- return;
- }
-
- // remove fake death
- if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
- GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
-
- uint32 location = AuctioneerFactionToLocation(pCreature->getFaction());
-
- AuctionHouseObject * mAuctions;
- mAuctions = objmgr.GetAuctionsMap( location );
-
- AuctionEntry *auction = mAuctions->GetAuction(auctionId);
- Player *pl = GetPlayer();
-
- if( !auction || auction->owner == pl->GetGUIDLow() )
- {
- //you cannot bid your own auction:
- SendAuctionCommandResult( 0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR );
- return;
- }
-
- // impossible have online own another character (use this for speedup check in case online owner)
- Player* auction_owner = objmgr.GetPlayer(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER));
- if( !auction_owner && objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)) == pl->GetSession()->GetAccountId())
- {
- //you cannot bid your another character auction:
- SendAuctionCommandResult( 0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR );
- return;
- }
-
- // cheating
- if(price <= auction->bid)
- return;
-
- // price too low for next bid if not buyout
- if ((price < auction->buyout || auction->buyout == 0) &&
- price < auction->bid + objmgr.GetAuctionOutBid(auction->bid))
- {
- //auction has already higher bid, client tests it!
- return;
- }
-
- if (price > pl->GetMoney())
- {
- //you don't have enought money!, client tests!
- //SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???);
- return;
- }
-
- if ((price < auction->buyout) || (auction->buyout == 0))
- {
- if (auction->bidder > 0)
- {
- if ( auction->bidder == pl->GetGUIDLow() )
- {
- pl->ModifyMoney( -int32(price - auction->bid));
- }
- else
- {
- // mail to last bidder and return money
- SendAuctionOutbiddedMail( auction , price );
- pl->ModifyMoney( -int32(price) );
- }
- }
- else
- {
- pl->ModifyMoney( -int32(price) );
- }
- auction->bidder = pl->GetGUIDLow();
- auction->bid = price;
-
- // after this update we should save player's money ...
- CharacterDatabase.PExecute("UPDATE auctionhouse SET buyguid = '%u',lastbid = '%u' WHERE id = '%u'", auction->bidder, auction->bid, auction->Id);
-
- SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK, 0 );
- }
- else
- {
- //buyout:
- if (pl->GetGUIDLow() == auction->bidder )
- {
- pl->ModifyMoney(-int32(auction->buyout - auction->bid));
- }
- else
- {
- pl->ModifyMoney(-int32(auction->buyout));
- if ( auction->bidder ) //buyout for bidded auction ..
- {
- SendAuctionOutbiddedMail( auction, auction->buyout );
- }
- }
- auction->bidder = pl->GetGUIDLow();
- auction->bid = auction->buyout;
-
- objmgr.SendAuctionSalePendingMail( auction );
- objmgr.SendAuctionSuccessfulMail( auction );
- objmgr.SendAuctionWonMail( auction );
-
- SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK);
-
- objmgr.RemoveAItem(auction->item_guidlow);
- mAuctions->RemoveAuction(auction->Id);
- CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id);
-
- delete auction;
- }
- CharacterDatabase.BeginTransaction();
- pl->SaveInventoryAndGoldToDB();
- CharacterDatabase.CommitTransaction();
-}
-
-//this void is called when auction_owner cancels his auction
-void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data,8+4);
-
- uint64 auctioneer;
- uint32 auctionId;
- recv_data >> auctioneer;
- recv_data >> auctionId;
- //sLog.outDebug( "Cancel AUCTION AuctionID: %u", auctionId);
-
- Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, auctioneer,UNIT_NPC_FLAG_AUCTIONEER);
- if (!pCreature)
- {
- sLog.outDebug( "WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)) );
- return;
- }
-
- // remove fake death
- if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
- GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
-
- uint32 location = AuctioneerFactionToLocation(pCreature->getFaction());
-
- AuctionHouseObject * mAuctions;
- mAuctions = objmgr.GetAuctionsMap( location );
-
- AuctionEntry *auction = mAuctions->GetAuction(auctionId);
- Player *pl = GetPlayer();
-
- if (auction && auction->owner == pl->GetGUIDLow())
- {
- Item *pItem = objmgr.GetAItem(auction->item_guidlow);
- if (pItem)
- {
- if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid
- {
- uint32 auctionCut = objmgr.GetAuctionCut( auction->location, auction->bid);
- if ( pl->GetMoney() < auctionCut ) //player doesn't have enough money, maybe message needed
- return;
- //some auctionBidderNotification would be needed, but don't know that parts..
- SendAuctionCancelledToBidderMail( auction );
- pl->ModifyMoney( -int32(auctionCut) );
- }
- // Return the item by mail
- std::ostringstream msgAuctionCanceledOwner;
- msgAuctionCanceledOwner << auction->item_template << ":0:" << AUCTION_CANCELED;
-
- MailItemsInfo mi;
- mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
-
- // item will deleted or added to received mail list
- WorldSession::SendMailTo(pl, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, pl->GetGUIDLow(), msgAuctionCanceledOwner.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
- }
- else
- {
- sLog.outError("Auction id: %u has non-existed item (item guid : %u)!!!", auction->Id, auction->item_guidlow);
- SendAuctionCommandResult( 0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR );
- return;
- }
- }
- else
- {
- SendAuctionCommandResult( 0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR );
- //this code isn't possible ... maybe there should be assert
- sLog.outError("CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", pl->GetGUIDLow(), auctionId );
- return;
- }
-
- //inform player, that auction is removed
- SendAuctionCommandResult( auction->Id, AUCTION_CANCEL, AUCTION_OK );
- // Now remove the auction
- CharacterDatabase.BeginTransaction();
- CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id);
- pl->SaveInventoryAndGoldToDB();
- CharacterDatabase.CommitTransaction();
- objmgr.RemoveAItem( auction->item_guidlow );
- mAuctions->RemoveAuction( auction->Id );
- delete auction;
-}
-
-//called when player lists his bids
-void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data,8+4+4);
-
- uint64 guid; //NPC guid
- uint32 listfrom; //page of auctions
- uint32 outbiddedCount; //count of outbidded auctions
-
- recv_data >> guid;
- recv_data >> listfrom; // not used in fact (this list not have page control in client)
- recv_data >> outbiddedCount;
- if (recv_data.size() != (16 + outbiddedCount * 4 ))
- {
- sLog.outError("Client sent bad opcode!!! with count: %u and size : %d (mustbe: %d", outbiddedCount, recv_data.size(),(16 + outbiddedCount * 4 ));
- outbiddedCount = 0;
- }
-
- Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER);
- if (!pCreature)
- {
- sLog.outDebug( "WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
- return;
- }
-
- // remove fake death
- if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
- GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
-
- uint32 location = AuctioneerFactionToLocation(pCreature->getFaction());
- AuctionHouseObject* mAuctions = objmgr.GetAuctionsMap( location );
-
- WorldPacket data( SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4) );
- Player *pl = GetPlayer();
- data << (uint32) 0; //add 0 as count
- uint32 count = 0;
- uint32 totalcount = 0;
- while ( outbiddedCount > 0) //add all data, which client requires
- {
- --outbiddedCount;
- uint32 outbiddedAuctionId;
- recv_data >> outbiddedAuctionId;
- AuctionEntry * auction = mAuctions->GetAuction( outbiddedAuctionId );
- if ( auction && SendAuctionInfo(data, auction))
- {
- ++totalcount;
- ++count;
- }
- }
- for (AuctionHouseObject::AuctionEntryMap::iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr)
- {
- AuctionEntry *Aentry = itr->second;
- if( Aentry && Aentry->bidder == pl->GetGUIDLow() )
- {
- if (SendAuctionInfo(data, itr->second))
- ++count;
- ++totalcount;
- }
- }
- data.put<uint32>( 0, count ); // add count to placeholder
- data << totalcount;
- data << (uint32)300; //unk 2.3.0
- SendPacket(&data);
-}
-
-//this void sends player info about his auctions
-void WorldSession::HandleAuctionListOwnerItems( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data,8+4);
-
- uint32 listfrom;
- uint64 guid;
-
- recv_data >> guid;
- recv_data >> listfrom; // not used in fact (this list not have page control in client)
-
- Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER);
- if (!pCreature)
- {
- sLog.outDebug( "WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
- return;
- }
-
- // remove fake death
- if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
- GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
-
- uint32 location = AuctioneerFactionToLocation(pCreature->getFaction());
-
- AuctionHouseObject* mAuctions = objmgr.GetAuctionsMap( location );
-
- WorldPacket data( SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4) );
- data << (uint32) 0; // amount place holder
-
- uint32 count = 0;
- uint32 totalcount = 0;
- for (AuctionHouseObject::AuctionEntryMap::iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr)
- {
- AuctionEntry *Aentry = itr->second;
- if( Aentry && Aentry->owner == _player->GetGUIDLow() )
- {
- if(SendAuctionInfo(data, itr->second))
- ++count;
- ++totalcount;
- }
- }
- data.put<uint32>(0, count);
- data << (uint32) totalcount;
- data << (uint32) 0;
- SendPacket(&data);
-}
-
-//this void is called when player clicks on search button
-void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data,8+4+1+1+1+4+4+4+4+1);
-
- std::string searchedname, name;
- uint8 levelmin, levelmax, usable, location;
- uint32 count, totalcount, listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality;
- uint64 guid;
-
- recv_data >> guid;
- recv_data >> listfrom; // start, used for page control listing by 50 elements
- recv_data >> searchedname;
-
- // recheck with known string size
- CHECK_PACKET_SIZE(recv_data,8+4+(searchedname.size()+1)+1+1+4+4+4+4+1);
-
- recv_data >> levelmin >> levelmax;
- recv_data >> auctionSlotID >> auctionMainCategory >> auctionSubCategory;
- recv_data >> quality >> usable;
-
- Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER);
- if (!pCreature)
- {
- sLog.outDebug( "WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
- return;
- }
-
- // remove fake death
- if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
- GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
-
- location = AuctioneerFactionToLocation(pCreature->getFaction());
- AuctionHouseObject * mAuctions;
- mAuctions = objmgr.GetAuctionsMap( location );
-
- //sLog.outDebug("Auctionhouse search guid: " I64FMTD ", list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u", guid, listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable);
-
- WorldPacket data( SMSG_AUCTION_LIST_RESULT, (4+4+4) );
- count = 0;
- totalcount = 0;
- data << (uint32) 0;
-
- // converting string that we try to find to lower case
- std::wstring wsearchedname;
- if(!Utf8toWStr(searchedname,wsearchedname))
- return;
-
- wstrToLower(wsearchedname);
-
- for (AuctionHouseObject::AuctionEntryMap::iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr)
- {
- AuctionEntry *Aentry = itr->second;
- Item *item = objmgr.GetAItem(Aentry->item_guidlow);
- if( item )
- {
- ItemPrototype const *proto = item->GetProto();
- if( proto )
- {
- if( auctionMainCategory == (0xffffffff) || proto->Class == auctionMainCategory )
- {
- if( auctionSubCategory == (0xffffffff) || proto->SubClass == auctionSubCategory )
- {
- if( auctionSlotID == (0xffffffff) || proto->InventoryType == auctionSlotID )
- {
- if( quality == (0xffffffff) || proto->Quality == quality )
- {
- if( usable == (0x00) || _player->CanUseItem( item ) == EQUIP_ERR_OK )
- {
- if( ( levelmin == (0x00) || proto->RequiredLevel >= levelmin ) && ( levelmax == (0x00) || proto->RequiredLevel <= levelmax ) )
- {
- name = proto->Name1;
-
- // local name
- int loc_idx = GetSessionDbLocaleIndex();
- if ( loc_idx >= 0 )
- {
- ItemLocale const *il = objmgr.GetItemLocale(proto->ItemId);
- if (il)
- {
- if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty())
- name = il->Name[loc_idx];
- }
- }
-
- if(name.empty())
- continue;
-
- if( wsearchedname.empty() || Utf8FitTo(name, wsearchedname) )
- {
- if ((count < 50) && (totalcount >= listfrom))
- {
- ++count;
- SendAuctionInfo( data, Aentry);
- }
- ++totalcount;
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- data.put<uint32>(0, count);
- data << (uint32) totalcount;
- data << (uint32) 300; // unk 2.3.0 const?
- SendPacket(&data);
-}
-