diff options
author | maximius <none@none> | 2009-10-17 15:51:44 -0700 |
---|---|---|
committer | maximius <none@none> | 2009-10-17 15:51:44 -0700 |
commit | e585187b248f48b3c6e9247b49fa07c6565d65e5 (patch) | |
tree | 637c5b7ddacf41040bef4ea4f75a97da64c6a9bc /src/game/AuctionHouseMgr.cpp | |
parent | 26b5e033ffde3d161382fc9addbfa99738379641 (diff) |
*Backed out changeset 3be01fb200a5
--HG--
branch : trunk
Diffstat (limited to 'src/game/AuctionHouseMgr.cpp')
-rw-r--r-- | src/game/AuctionHouseMgr.cpp | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/src/game/AuctionHouseMgr.cpp b/src/game/AuctionHouseMgr.cpp index 2f7ba808fb3..ffc0c55d9d3 100644 --- a/src/game/AuctionHouseMgr.cpp +++ b/src/game/AuctionHouseMgr.cpp @@ -15,6 +15,7 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #include "Common.h" #include "ObjectMgr.h" #include "Player.h" @@ -25,6 +26,7 @@ #include "Database/SQLStorage.h" #include "Policies/SingletonImp.h" #include "DBCStores.h" + #include "AccountMgr.h" #include "AuctionHouseMgr.h" #include "Item.h" @@ -33,20 +35,26 @@ #include "ProgressBar.h" #include <vector> + INSTANTIATE_SINGLETON_1(AuctionHouseMgr); + using namespace std; + AuctionHouseMgr::AuctionHouseMgr() { } + AuctionHouseMgr::~AuctionHouseMgr() { for (ItemMap::const_iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr) delete itr->second; } + AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId) { if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) return &mNeutralAuctions; + // team have linked auction houses FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId); if (!u_entry) @@ -58,15 +66,18 @@ AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId) else return &mNeutralAuctions; } + uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item *pItem) { uint32 MSV = pItem->GetProto()->SellPrice; int32 deposit; uint32 timeHr = (((time / 60) / 60) / 12); + if (MSV > 0) deposit = (int32)floor((double)MSV * (((double)(entry->depositPercent * 3) / 100.0f * (double)sWorld.getRate(RATE_AUCTION_DEPOSIT) * (double)pItem->GetCount()))) * timeHr; else deposit = 0; + sLog.outDebug("SellPrice:\t\t%u", MSV); sLog.outDebug("Deposit Percent:\t%f", ((double)entry->depositPercent / 100.0f)); sLog.outDebug("Auction Time1:\t\t%u", time); @@ -84,12 +95,14 @@ uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 return 0; } } + //does not clear ram void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction) { Item *pItem = GetAItem(auction->item_guidlow); if (!pItem) return; + uint32 bidder_accId = 0; uint32 bidder_security = 0; uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER); @@ -108,6 +121,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction) { bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid); bidder_security = accmgr.GetSecurity(bidder_accId); + if (bidder_security > SEC_PLAYER) // not do redundant DB requests { if (!objmgr.GetPlayerNameByGUID(bidder_guid,bidder_name)) @@ -119,34 +133,44 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction) std::string owner_name; if (!objmgr.GetPlayerNameByGUID(auction->owner,owner_name)) owner_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN); + uint32 owner_accid = objmgr.GetPlayerAccountIdByGUID(auction->owner); + sLog.outCommand(bidder_accId,"GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)", bidder_name.c_str(),bidder_accId,pItem->GetProto()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid); } } + // receiver exist if (bidder || bidder_accId) { std::ostringstream msgAuctionWonSubject; msgAuctionWonSubject << auction->item_template << ":0:" << AUCTION_WON; + std::ostringstream msgAuctionWonBody; msgAuctionWonBody.width(16); msgAuctionWonBody << std::right << std::hex << auction->owner; msgAuctionWonBody << std::dec << ":" << auction->bid << ":" << auction->buyout; sLog.outDebug("AuctionWon body string : %s", msgAuctionWonBody.str().c_str()); + //prepare mail data... : uint32 itemTextId = objmgr.CreateItemText(msgAuctionWonBody.str()); + // set owner to bidder (to prevent delete item with sender char deleting) // owner in `data` will set at mail receive and item extracting CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'",auction->bidder,pItem->GetGUIDLow()); CharacterDatabase.CommitTransaction(); + MailItemsInfo mi; mi.AddItem(auction->item_guidlow, auction->item_template, pItem); + if (bidder) bidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, bidder_guid, 0, 0, auction->item_template); + WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->bidder, msgAuctionWonSubject.str(), itemTextId, &mi, 0, 0, MAIL_CHECK_MASK_AUCTION); } } + void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry * auction) { uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER); @@ -157,19 +181,26 @@ void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry * auction) { std::ostringstream msgAuctionSalePendingSubject; msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING; + std::ostringstream msgAuctionSalePendingBody; uint32 auctionCut = auction->GetAuctionCut(); + time_t distrTime = time(NULL) + sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY); + msgAuctionSalePendingBody.width(16); msgAuctionSalePendingBody << std::right << std::hex << auction->bidder; msgAuctionSalePendingBody << std::dec << ":" << auction->bid << ":" << auction->buyout; msgAuctionSalePendingBody << ":" << auction->deposit << ":" << auctionCut << ":0:"; msgAuctionSalePendingBody << secsToTimeBitFields(distrTime); + sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str()); + uint32 itemTextId = objmgr.CreateItemText(msgAuctionSalePendingBody.str()); + WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->owner, msgAuctionSalePendingSubject.str(), itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_AUCTION); } } + //call this method to send mail to auction owner, when auction is successful, it does not clear ram void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry * auction) { @@ -181,15 +212,21 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry * auction) { std::ostringstream msgAuctionSuccessfulSubject; msgAuctionSuccessfulSubject << auction->item_template << ":0:" << AUCTION_SUCCESSFUL; + std::ostringstream auctionSuccessfulBody; uint32 auctionCut = auction->GetAuctionCut(); + auctionSuccessfulBody.width(16); auctionSuccessfulBody << std::right << std::hex << auction->bidder; auctionSuccessfulBody << std::dec << ":" << auction->bid << ":" << auction->buyout; auctionSuccessfulBody << ":" << auction->deposit << ":" << auctionCut; + sLog.outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str()); + uint32 itemTextId = objmgr.CreateItemText(auctionSuccessfulBody.str()); + uint32 profit = auction->bid + auction->deposit - auctionCut; + //FIXME: what do if owner offline if (owner && owner->GetGUIDLow() != auctionbot.GetAHBplayerGUID()) { @@ -200,12 +237,14 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry * auction) WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->owner, msgAuctionSuccessfulSubject.str(), itemTextId, NULL, profit, 0, MAIL_CHECK_MASK_AUCTION, sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY)); } } + //does not clear ram void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry * auction) { //return an item in auction to its owner by mail Item *pItem = GetAItem(auction->item_guidlow); if (!pItem) return; + uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER); Player *owner = objmgr.GetPlayer(owner_guid); uint32 owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid); @@ -214,17 +253,22 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry * auction) { std::ostringstream subject; subject << auction->item_template << ":0:" << AUCTION_EXPIRED; + if (owner && owner->GetGUIDLow() != auctionbot.GetAHBplayerGUID()) owner->GetSession()->SendAuctionOwnerNotification(auction); + MailItemsInfo mi; mi.AddItem(auction->item_guidlow, auction->item_template, pItem); + WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), GUID_LOPART(owner_guid), subject.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE); } } + void AuctionHouseMgr::LoadAuctionItems() { // data needs to be at first place for Item::LoadFromDB QueryResult *result = CharacterDatabase.Query("SELECT data,itemguid,item_template FROM auctionhouse JOIN item_instance ON itemguid = guid"); + if (!result) { barGoLink bar(1); @@ -233,34 +277,45 @@ void AuctionHouseMgr::LoadAuctionItems() sLog.outString(">> Loaded 0 auction items"); return; } + barGoLink bar(result->GetRowCount()); + uint32 count = 0; + Field *fields; do { bar.step(); + fields = result->Fetch(); uint32 item_guid = fields[1].GetUInt32(); uint32 item_template = fields[2].GetUInt32(); + ItemPrototype const *proto = objmgr.GetItemPrototype(item_template); + if (!proto) { sLog.outError("AuctionHouseMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template); continue; } + Item *item = NewItemOrBag(proto); + if (!item->LoadFromDB(item_guid,0, result)) { delete item; continue; } AddAItem(item); + ++count; } while (result->NextRow()); delete result; + sLog.outString(); sLog.outString(">> Loaded %u auction items", count); } + void AuctionHouseMgr::LoadAuctions() { QueryResult *result = CharacterDatabase.Query("SELECT COUNT(*) FROM auctionhouse"); @@ -272,9 +327,11 @@ void AuctionHouseMgr::LoadAuctions() sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty."); return; } + Field *fields = result->Fetch(); uint32 AuctionCount=fields[0].GetUInt32(); delete result; + if (!AuctionCount) { barGoLink bar(1); @@ -283,6 +340,7 @@ void AuctionHouseMgr::LoadAuctions() sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty."); return; } + result = CharacterDatabase.Query("SELECT id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit FROM auctionhouse"); if (!result) { @@ -292,12 +350,17 @@ void AuctionHouseMgr::LoadAuctions() sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty."); return; } + barGoLink bar(AuctionCount); + AuctionEntry *aItem; + do { fields = result->Fetch(); + bar.step(); + aItem = new AuctionEntry; aItem->Id = fields[0].GetUInt32(); aItem->auctioneer = fields[1].GetUInt32(); @@ -310,6 +373,7 @@ void AuctionHouseMgr::LoadAuctions() aItem->bid = fields[8].GetUInt32(); aItem->startbid = fields[9].GetUInt32(); aItem->deposit = fields[10].GetUInt32(); + CreatureData const* auctioneerData = objmgr.GetCreatureData(aItem->auctioneer); if (!auctioneerData) { @@ -318,6 +382,7 @@ void AuctionHouseMgr::LoadAuctions() delete aItem; continue; } + CreatureInfo const* auctioneerInfo = objmgr.GetCreatureTemplate(auctioneerData->id); if (!auctioneerInfo) { @@ -326,6 +391,7 @@ void AuctionHouseMgr::LoadAuctions() delete aItem; continue; } + aItem->auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(auctioneerInfo->faction_A); if (!aItem->auctionHouseEntry) { @@ -335,6 +401,7 @@ void AuctionHouseMgr::LoadAuctions() delete aItem; continue; } + // check if sold item exists for guid // and item_template in fact (GetAItem will fail if problematic in result check in AuctionHouseMgr::LoadAuctionItems) if (!GetAItem(aItem->item_guidlow)) @@ -344,35 +411,44 @@ void AuctionHouseMgr::LoadAuctions() delete aItem; continue; } + GetAuctionsMap(auctioneerInfo->faction_A)->AddAuction(aItem); + } while (result->NextRow()); delete result; + sLog.outString(); sLog.outString(">> Loaded %u auctions", AuctionCount); } + void AuctionHouseMgr::AddAItem(Item* it) { ASSERT(it); ASSERT(mAitems.find(it->GetGUIDLow()) == mAitems.end()); mAitems[it->GetGUIDLow()] = it; } + bool AuctionHouseMgr::RemoveAItem(uint32 id) { ItemMap::iterator i = mAitems.find(id); if (i == mAitems.end()) return false; + mAitems.erase(i); return true; } + void AuctionHouseMgr::Update() { mHordeAuctions.Update(); mAllianceAuctions.Update(); mNeutralAuctions.Update(); } + AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTemplateId) { uint32 houseid = 7; // goblin auction house + if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) { //FIXME: found way for proper auctionhouse selection by another way @@ -405,6 +481,7 @@ AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTem } } } + return sAuctionHouseStore.LookupEntry(houseid); } void AuctionHouseObject::AddAuction(AuctionEntry *ah) @@ -413,45 +490,57 @@ AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTem AuctionsMap[ah->Id] = ah; auctionbot.IncrementItemCounts(ah); } + bool AuctionHouseObject::RemoveAuction(AuctionEntry *auction, uint32 item_template) { auctionbot.DecrementItemCounts(auction, item_template); return AuctionsMap.erase(auction->Id) ? true : false; } + void AuctionHouseObject::Update() { time_t curTime = sWorld.GetGameTime(); ///- Handle expired auctions + // If storage is empty, no need to update. next == NULL in this case. if (AuctionsMap.empty()) return; + QueryResult* result = CharacterDatabase.PQuery("SELECT id FROM auctionhouse WHERE time <= %u ORDER BY TIME ASC", (uint32)curTime+60); + if (!result) { delete result; return; } + if (result->GetRowCount() == 0) { delete result; return; } + vector<uint32> expiredAuctions; + do { uint32 tmpdata = result->Fetch()->GetUInt32(); expiredAuctions.push_back(tmpdata); } while (result->NextRow()); delete result; + vector<uint32>::iterator iter = expiredAuctions.begin(); while (!expiredAuctions.empty()) { // from auctionhousehandler.cpp, creates auction pointer & player pointer AuctionEntry* auction = GetAuction(*iter); + // Erase the auction from the vector. expiredAuctions.erase(iter); + if (!auction) continue; + ///- Either cancel the auction if there was no bidder if (auction->bidder == 0) auctionmgr.SendAuctionExpiredMail(auction); @@ -464,6 +553,7 @@ void AuctionHouseObject::Update() auctionmgr.SendAuctionSuccessfulMail(auction); auctionmgr.SendAuctionWonMail(auction); } + ///- In any case clear the auction auction->DeleteFromDB(); uint32 item_template = auction->item_template; @@ -471,6 +561,7 @@ void AuctionHouseObject::Update() RemoveAuction(auction, item_template); } } + void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount) { for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr) @@ -480,10 +571,12 @@ void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player, { if (itr->second->BuildAuctionInfo(data)) ++count; + ++totalcount; } } } + void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount) { for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr) @@ -493,38 +586,50 @@ void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player, { if (Aentry->BuildAuctionInfo(data)) ++count; + ++totalcount; } } } + void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player, std::wstring const& wsearchedname, uint32 listfrom, uint32 levelmin, uint32 levelmax, uint32 usable, uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality, uint32& count, uint32& totalcount) { int loc_idx = player->GetSession()->GetSessionDbLocaleIndex(); + for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr) { AuctionEntry *Aentry = itr->second; Item *item = auctionmgr.GetAItem(Aentry->item_guidlow); if (!item) continue; + ItemPrototype const *proto = item->GetProto(); + if (itemClass != 0xffffffff && proto->Class != itemClass) continue; + if (itemSubClass != 0xffffffff && proto->SubClass != itemSubClass) continue; + if (inventoryType != 0xffffffff && proto->InventoryType != inventoryType) continue; + if (quality != 0xffffffff && proto->Quality != quality) continue; + if (levelmin != 0x00 && (proto->RequiredLevel < levelmin || (levelmax != 0x00 && proto->RequiredLevel > levelmax))) continue; + if (usable != 0x00 && player->CanUseItem(item) != EQUIP_ERR_OK) continue; + std::string name = proto->Name1; if (name.empty()) continue; + // local name if (loc_idx >= 0) { @@ -535,8 +640,10 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player name = il->Name[loc_idx]; } } + if (!wsearchedname.empty() && !Utf8FitTo(name, wsearchedname)) continue; + if (count < 50 && totalcount >= listfrom) { ++count; @@ -545,6 +652,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player ++totalcount; } } + //this function inserts to WorldPacket auction's data bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const { @@ -556,12 +664,14 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const } data << uint32(Id); data << uint32(pItem->GetEntry()); + for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; ++i) { data << uint32(pItem->GetEnchantmentId(EnchantmentSlot(i))); data << uint32(pItem->GetEnchantmentDuration(EnchantmentSlot(i))); data << uint32(pItem->GetEnchantmentCharges(EnchantmentSlot(i))); } + data << uint32(pItem->GetItemRandomPropertyId()); //random item property id data << uint32(pItem->GetItemSuffixFactor()); //SuffixFactor data << uint32(pItem->GetCount()); //item->count @@ -577,6 +687,7 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const data << uint32(bid); //current bid return true; } + uint32 AuctionEntry::GetAuctionCut() const { int32 cut = int32(((double)auctionHouseEntry->cutPercent / 100.0f) * (double)sWorld.getRate(RATE_AUCTION_CUT)) * bid; @@ -585,6 +696,7 @@ uint32 AuctionEntry::GetAuctionCut() const else return 0; } + /// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c uint32 AuctionEntry::GetAuctionOutBid() const { @@ -593,11 +705,13 @@ uint32 AuctionEntry::GetAuctionOutBid() const outbid = 1; return outbid; } + void AuctionEntry::DeleteFromDB() const { //No SQL injection (Id is integer) CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",Id); } + void AuctionEntry::SaveToDB() const { //No SQL injection (no strings) |