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authorAnubisss <none@none>2010-01-23 14:45:58 +0100
committerAnubisss <none@none>2010-01-23 14:45:58 +0100
commitd9cb0702158fd045285f2c0a904cb31a45a3864a (patch)
treecdc6a7c6a83c6eea603ae296a653fb9f04945aad /src/game/Bag.h
parentc784110d87666579f18620a98e1e57118db4a9cf (diff)
Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet). This patch guarantees NO memory leaks from QueryResult pointers. Thanks to raczman for the idea and for the helping to make this patch. --HG-- branch : trunk
Diffstat (limited to 'src/game/Bag.h')
-rw-r--r--src/game/Bag.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Bag.h b/src/game/Bag.h
index 5b36a291cd3..fc363abe538 100644
--- a/src/game/Bag.h
+++ b/src/game/Bag.h
@@ -55,7 +55,7 @@ class Bag : public Item
// overwrite virtual Item::SaveToDB
void SaveToDB();
// overwrite virtual Item::LoadFromDB
- bool LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result = NULL);
+ bool LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result = QueryResult_AutoPtr(NULL));
// overwrite virtual Item::DeleteFromDB
void DeleteFromDB();