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authormegamage <none@none>2009-03-26 13:53:32 -0600
committermegamage <none@none>2009-03-26 13:53:32 -0600
commit68c3039715d8b68aa1b33a44bae3dd5d59eb5e5f (patch)
tree1eb657d76ea97fc08dff54f9eea59dc976c4136a /src/game/BattleGround.cpp
parentbdafaf41134a26818d81ad1ffe853f6013635c4c (diff)
*Move most reputation/force faction reaction code to new ReputationMgr. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGround.cpp')
-rw-r--r--src/game/BattleGround.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp
index b529d532795..004a3bfd730 100644
--- a/src/game/BattleGround.cpp
+++ b/src/game/BattleGround.cpp
@@ -606,7 +606,7 @@ void BattleGround::RewardReputationToTeam(uint32 faction_id, uint32 Reputation,
if(!team) team = plr->GetTeam();
if(team == TeamID)
- plr->ModifyFactionReputation(factionEntry, Reputation);
+ plr->GetReputationMgr().ModifyReputation(factionEntry, Reputation);
}
}