diff options
author | QAston <none@none> | 2009-08-08 16:18:05 +0200 |
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committer | QAston <none@none> | 2009-08-08 16:18:05 +0200 |
commit | 6b4772207fc4a6af1c9942d0057b9005aa38452e (patch) | |
tree | 84c2cdf2b9b44623e2e12839dd9f59502fb1c8c3 /src/game/BattleGround.cpp | |
parent | 08f1421ae187e43c3d5060f6a467d5b861159823 (diff) |
*Cleanups, remove obsolete code and minor optimizations in spellauras.cpp and spelleffects.cpp
*Remove GetDummyAura(uint32 spellid) function - it is faster to use GetAuraEffect or GetAura if id is known than iterate threw dummy auras list
*Move Death Strike code from HandleDummyAuraProc to Spell::EffectDummy - original patch by hununza.
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGround.cpp')
-rw-r--r-- | src/game/BattleGround.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp index 0135968b4be..709cac492d5 100644 --- a/src/game/BattleGround.cpp +++ b/src/game/BattleGround.cpp @@ -847,7 +847,7 @@ void BattleGround::RewardMark(Player *plr,uint32 count) void BattleGround::RewardSpellCast(Player *plr, uint32 spell_id) { // 'Inactive' this aura prevents the player from gaining honor points and battleground tokens - if (plr->GetDummyAura(SPELL_AURA_PLAYER_INACTIVE)) + if (plr->HasAura(SPELL_AURA_PLAYER_INACTIVE)) return; SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id); @@ -863,7 +863,7 @@ void BattleGround::RewardSpellCast(Player *plr, uint32 spell_id) void BattleGround::RewardItem(Player *plr, uint32 item_id, uint32 count) { // 'Inactive' this aura prevents the player from gaining honor points and battleground tokens - if (plr->GetDummyAura(SPELL_AURA_PLAYER_INACTIVE)) + if (plr->HasAura(SPELL_AURA_PLAYER_INACTIVE)) return; ItemPosCountVec dest; |