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authormegamage <none@none>2009-03-27 22:47:28 -0600
committermegamage <none@none>2009-03-27 22:47:28 -0600
commitff83e4a9b13594be4a682da535c9522c9f9de186 (patch)
treeb948e5d4508f23b9c99335d4a92475d9d1f6aea1 /src/game/BattleGround.cpp
parentd0a58f705f34a6831a242977b0059a03dba8b5a6 (diff)
*Fix some bugs of pet.
--HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGround.cpp')
-rw-r--r--src/game/BattleGround.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp
index 004a3bfd730..4dbd1ae5a3b 100644
--- a/src/game/BattleGround.cpp
+++ b/src/game/BattleGround.cpp
@@ -955,7 +955,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
bgTypeId=BATTLEGROUND_AA; // set the bg type to all arenas (it will be used for queue refreshing)
// summon old pet if there was one and there isn't a current pet
- if(!plr->GetPet() && plr->GetTemporaryUnsummonedPetNumber())
+ if(!plr->GetGuardianPet() && plr->GetTemporaryUnsummonedPetNumber())
{
Pet* NewPet = new Pet(plr);
if(!NewPet->LoadPetFromDB(plr, 0, (plr)->GetTemporaryUnsummonedPetNumber(), true))