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authormegamage <none@none>2009-04-08 16:33:46 -0500
committermegamage <none@none>2009-04-08 16:33:46 -0500
commit1294bbac41501407ab7226a141c69846555dcb56 (patch)
treeccc9e4a6dee5a348a7f1325a7d95b741b479e2f1 /src/game/BattleGround.h
parent3a21b3d758c83ccaffdd0fbc25c8259fe32203a8 (diff)
[7632] more "if"-condition related codestyle in battlegroundfiles Author: balrok,Triply
this time with this regex: sed -i 's/if *( *\(.*\) *)$/if (\1)/' BattleGround* --HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGround.h')
-rw-r--r--src/game/BattleGround.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/BattleGround.h b/src/game/BattleGround.h
index d33eb76e02c..9788f264502 100644
--- a/src/game/BattleGround.h
+++ b/src/game/BattleGround.h
@@ -361,7 +361,7 @@ class BattleGround
void IncreaseInvitedCount(uint32 team) { (team == ALLIANCE) ? ++m_InvitedAlliance : ++m_InvitedHorde; }
uint32 GetInvitedCount(uint32 team) const
{
- if( team == ALLIANCE )
+ if (team == ALLIANCE)
return m_InvitedAlliance;
else
return m_InvitedHorde;
@@ -444,7 +444,7 @@ class BattleGround
uint32 GetAlivePlayersCountByTeam(uint32 Team) const; // used in arenas to correctly handle death in spirit of redemption / last stand etc. (killer = killed) cases
void UpdatePlayersCountByTeam(uint32 Team, bool remove)
{
- if(remove)
+ if (remove)
--m_PlayersCount[GetTeamIndexByTeamId(Team)];
else
++m_PlayersCount[GetTeamIndexByTeamId(Team)];