diff options
author | Brian <runningnak3d@gmail.com> | 2010-02-14 19:13:14 -0700 |
---|---|---|
committer | Brian <runningnak3d@gmail.com> | 2010-02-14 19:13:14 -0700 |
commit | 486c00891ba34884e5b2cdd8d44b4d8496f11283 (patch) | |
tree | 7df304b9020ed21b87bd66978d2dc6e6683edce7 /src/game/BattleGround.h | |
parent | 7799ade4da0da17034039439d692122e976c0138 (diff) |
* Core switch to client 3.3.2 (11403)
* Credits (in no particular order) to:
* n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo,
* thenecromancer, Xanadu, Trazom, Zor, kiper
* Additional credits to:
* TOM_RUS and NoFantasy from MaNGOS
* Thanks for testing Aokromes and XTElite1
* SoTA still needs some work, but is very playable (huge thanks to raczman and
* kiper)
* To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the
* last rev you are on
* and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world
* DBs
* Known problem with guild banks.
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGround.h')
-rw-r--r-- | src/game/BattleGround.h | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/game/BattleGround.h b/src/game/BattleGround.h index 9bbc9a9104e..67dcfaa5b88 100644 --- a/src/game/BattleGround.h +++ b/src/game/BattleGround.h @@ -201,8 +201,10 @@ enum ScoreType SCORE_TOWERS_DEFENDED = 14, SCORE_MINES_CAPTURED = 15, SCORE_LEADERS_KILLED = 16, - SCORE_SECONDARY_OBJECTIVES = 17 - // TODO : implement them + SCORE_SECONDARY_OBJECTIVES = 17, + //SOTA + SCORE_DESTROYED_DEMOLISHER = 18, + SCORE_DESTROYED_WALL = 19 }; enum ArenaType @@ -503,6 +505,8 @@ class BattleGround virtual void EventPlayerCapturedFlag(Player* /*player*/) {} void EventPlayerLoggedIn(Player* player, uint64 plr_guid); void EventPlayerLoggedOut(Player* player); + virtual void EventPlayerDamagedGO(Player* /*player*/, GameObject* /*target_obj*/, uint32 /*eventId*/) {} + virtual void EventPlayerUsedGO(Player* player, GameObject* go){} /* Death related */ virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); |