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authormegamage <none@none>2009-03-02 17:13:12 -0600
committermegamage <none@none>2009-03-02 17:13:12 -0600
commit55dffa8409b309b215cdf1f5d31c791b5f02825b (patch)
tree4f3620d1050f9f9664ab52d90929d3e0f8d3695a /src/game/BattleGround.h
parent27cf8127b463a0592e8dc095e8d76189e27935b5 (diff)
[7372] Cleanup BattleGround::GetClosestGraveYard related code. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGround.h')
-rw-r--r--src/game/BattleGround.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/BattleGround.h b/src/game/BattleGround.h
index c0019c4a147..a8f6364ff0d 100644
--- a/src/game/BattleGround.h
+++ b/src/game/BattleGround.h
@@ -440,7 +440,7 @@ class BattleGround
virtual void EventPlayerCapturedFlag(Player* /*player*/) {}
/* Death related */
- virtual WorldSafeLocsEntry const* GetClosestGraveYard(float /*x*/, float /*y*/, float /*z*/, uint32 /*team*/) { return NULL; }
+ virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
virtual void AddPlayer(Player *plr); // must be implemented in BG subclass