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authormegamage <none@none>2009-03-09 18:14:06 -0600
committermegamage <none@none>2009-03-09 18:14:06 -0600
commitb332caa1b5e574c99119d88e405b6a40ea57ae55 (patch)
tree21d15c823d2b71f54cd602189107f9ef75e60218 /src/game/BattleGround.h
parent0684515b90f70f9b89cd1060c6604afe87a4b187 (diff)
[7432] Fixed BattleGround's bonus_honor based on player level and reputation rewards. Implement functions for BattleGroundWeekends. Author: balrok, Triply
Correctly assigned some comments. --HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGround.h')
-rw-r--r--src/game/BattleGround.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/BattleGround.h b/src/game/BattleGround.h
index e6577544539..857f1c9803e 100644
--- a/src/game/BattleGround.h
+++ b/src/game/BattleGround.h
@@ -93,7 +93,6 @@ enum BattleGroundTimeIntervals
RESPAWN_ONE_DAY = 86400, // secs
RESPAWN_IMMEDIATELY = 0, // secs
BUFF_RESPAWN_TIME = 180, // secs
- BG_HONOR_SCORE_TICKS = 330 // points
};
enum BattleGroundStartTimeIntervals
@@ -322,6 +321,7 @@ class BattleGround
uint8 GetArenaType() const { return m_ArenaType; }
uint8 GetWinner() const { return m_Winner; }
uint32 GetBattlemasterEntry() const;
+ uint32 GetBonusHonorFromKill(uint32 kills) const;
// Set methods:
void SetName(char const* Name) { m_Name = Name; }