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authorRat <none@none>2009-08-14 22:09:06 +0200
committerRat <none@none>2009-08-14 22:09:06 +0200
commitce84190b5c9a6792ba90d6cdf9d248980b73c290 (patch)
treeecf4bc0058020b13fadcfad5936cb1625dedb6e9 /src/game/BattleGround.h
parentf37885c086be2c937afa62dfde868ebbcd97d79c (diff)
*stop combat on battleground end, so creatures won't kill players
*added enum from BGCreatures --HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGround.h')
-rw-r--r--src/game/BattleGround.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/BattleGround.h b/src/game/BattleGround.h
index 467798d7890..007f7a642dd 100644
--- a/src/game/BattleGround.h
+++ b/src/game/BattleGround.h
@@ -71,6 +71,12 @@ enum BattleGroundMarksCount
ITEM_LOSER_COUNT = 1
};
+enum BattleGroundCreatures
+{
+ BG_CREATURE_ENTRY_A_SPIRITGUIDE = 13116, // alliance
+ BG_CREATURE_ENTRY_H_SPIRITGUIDE = 13117, // horde
+};
+
enum BattleGroundSpells
{
SPELL_WAITING_FOR_RESURRECT = 2584, // Waiting to Resurrect