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authorRat <none@none>2010-05-11 21:42:39 +0200
committerRat <none@none>2010-05-11 21:42:39 +0200
commiteae6f5c09410cd61ef51999343a77b67c71a85d0 (patch)
tree05a01e3cad9a6c67f366b87e7b13a12c3270ea42 /src/game/BattleGround.h
parentbf9694a35408237320fdd26908a55f396999c24b (diff)
started implementing battleground experience system
-players gain xp by killing enemy players (event bonuses not added for now) -player can switch xp gain on/off by talking to npc Slahtz or Behsten for a fee of 10golds NOTE: turning off xp gain will turn off ALL xp gains from quests,monsters,pvp,etc --HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGround.h')
-rw-r--r--src/game/BattleGround.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/BattleGround.h b/src/game/BattleGround.h
index ed3e8f2a87e..eb19b025579 100644
--- a/src/game/BattleGround.h
+++ b/src/game/BattleGround.h
@@ -547,6 +547,8 @@ class BattleGround
/* virtual score-array - get's used in bg-subclasses */
int32 m_TeamScores[BG_TEAMS_COUNT];
+ void RewardXPAtKill(Player* plr, Unit* victim);
+
protected:
//this method is called, when BG cannot spawn its own spirit guide, or something is wrong, It correctly ends BattleGround
void EndNow();