diff options
author | QAston <none@none> | 2009-08-03 19:48:28 +0200 |
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committer | QAston <none@none> | 2009-08-03 19:48:28 +0200 |
commit | 08cd876f368c7bbf4d7a8d9b39c81809e640f99d (patch) | |
tree | fb7d68af79b8eae60ab985aa5dcf1250c957ceb9 /src/game/BattleGroundAV.cpp | |
parent | 044b8b44a3efc5332f22be9d34ebdeee1ea49634 (diff) |
*Update zone for players after adding to map. - by VladimirMangos
*Skip instance loading for player with flypath/on transport.
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundAV.cpp')
-rw-r--r-- | src/game/BattleGroundAV.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/BattleGroundAV.cpp b/src/game/BattleGroundAV.cpp index 34655a1d7bc..c6e319c37b5 100644 --- a/src/game/BattleGroundAV.cpp +++ b/src/game/BattleGroundAV.cpp @@ -1234,7 +1234,7 @@ bool BattleGroundAV::SetupBattleGround() return false; } -//spawn node-objects + //spawn node-objects for (uint8 i = BG_AV_NODES_FIRSTAID_STATION ; i < BG_AV_NODES_MAX; ++i) { if( i <= BG_AV_NODES_FROSTWOLF_HUT ) |