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authorQAston <none@none>2009-08-03 19:48:28 +0200
committerQAston <none@none>2009-08-03 19:48:28 +0200
commit08cd876f368c7bbf4d7a8d9b39c81809e640f99d (patch)
treefb7d68af79b8eae60ab985aa5dcf1250c957ceb9 /src/game/BattleGroundAV.cpp
parent044b8b44a3efc5332f22be9d34ebdeee1ea49634 (diff)
*Update zone for players after adding to map. - by VladimirMangos
*Skip instance loading for player with flypath/on transport. --HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundAV.cpp')
-rw-r--r--src/game/BattleGroundAV.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/BattleGroundAV.cpp b/src/game/BattleGroundAV.cpp
index 34655a1d7bc..c6e319c37b5 100644
--- a/src/game/BattleGroundAV.cpp
+++ b/src/game/BattleGroundAV.cpp
@@ -1234,7 +1234,7 @@ bool BattleGroundAV::SetupBattleGround()
return false;
}
-//spawn node-objects
+ //spawn node-objects
for (uint8 i = BG_AV_NODES_FIRSTAID_STATION ; i < BG_AV_NODES_MAX; ++i)
{
if( i <= BG_AV_NODES_FROSTWOLF_HUT )