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authormegamage <none@none>2009-04-08 16:33:46 -0500
committermegamage <none@none>2009-04-08 16:33:46 -0500
commit1294bbac41501407ab7226a141c69846555dcb56 (patch)
treeccc9e4a6dee5a348a7f1325a7d95b741b479e2f1 /src/game/BattleGroundAV.cpp
parent3a21b3d758c83ccaffdd0fbc25c8259fe32203a8 (diff)
[7632] more "if"-condition related codestyle in battlegroundfiles Author: balrok,Triply
this time with this regex: sed -i 's/if *( *\(.*\) *)$/if (\1)/' BattleGround* --HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundAV.cpp')
-rw-r--r--src/game/BattleGroundAV.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/BattleGroundAV.cpp b/src/game/BattleGroundAV.cpp
index 6320623f453..bc0b50d21f0 100644
--- a/src/game/BattleGroundAV.cpp
+++ b/src/game/BattleGroundAV.cpp
@@ -543,7 +543,7 @@ void BattleGroundAV::RemovePlayer(Player* plr,uint64 /*guid*/)
void BattleGroundAV::HandleAreaTrigger(Player *Source, uint32 Trigger)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
- if(GetStatus() != STATUS_IN_PROGRESS)
+ if (GetStatus() != STATUS_IN_PROGRESS)
return;
uint32 SpellId = 0;
@@ -576,7 +576,7 @@ void BattleGroundAV::HandleAreaTrigger(Player *Source, uint32 Trigger)
break;
}
- if(SpellId)
+ if (SpellId)
Source->CastSpell(Source, SpellId, true);
}