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authorSpp <none@none>2010-04-07 23:56:35 +0200
committerSpp <none@none>2010-04-07 23:56:35 +0200
commit46f0674e237dd8fe97ba4f0769e18b4adfce841b (patch)
tree4556d27751077c2ed37a445493ed93a4d08e981b /src/game/BattleGroundAV.cpp
parent2454c290b84e04bd0321ca94e0be8c8dc7eedbe8 (diff)
Code Style (game + scripts only):
">=" --> " >= " (when needed) " >=" --> " >=" ">= " --> ">= " "<=" --> " <= " (when needed) " <=" --> " <=" "<= " --> "<= " " ==" --> " ==" "== " --> "== " --HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundAV.cpp')
-rw-r--r--src/game/BattleGroundAV.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/game/BattleGroundAV.cpp b/src/game/BattleGroundAV.cpp
index 1d28258e33a..f18661d8015 100644
--- a/src/game/BattleGroundAV.cpp
+++ b/src/game/BattleGroundAV.cpp
@@ -90,7 +90,7 @@ void BattleGroundAV::HandleKillUnit(Creature *unit, Player *killer)
RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_CAPTAIN),HORDE);
UpdateScore(ALLIANCE,(-1)*BG_AV_RES_CAPTAIN);
//spawn destroyed aura
- for (uint8 i=0; i<=9; i++)
+ for (uint8 i=0; i <= 9; i++)
SpawnBGObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+i,RESPAWN_IMMEDIATELY);
Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
if (creature)
@@ -109,7 +109,7 @@ void BattleGroundAV::HandleKillUnit(Creature *unit, Player *killer)
RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_CAPTAIN),ALLIANCE);
UpdateScore(HORDE,(-1)*BG_AV_RES_CAPTAIN);
//spawn destroyed aura
- for (uint8 i=0; i<=9; i++)
+ for (uint8 i=0; i <= 9; i++)
SpawnBGObject(BG_AV_OBJECT_BURN_BUILDING_HORDE+i,RESPAWN_IMMEDIATELY);
Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
if (creature)
@@ -271,10 +271,10 @@ Creature* BattleGroundAV::AddAVCreature(uint16 cinfoid, uint16 type)
if (creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_A_CAPTAIN][0] || creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_H_CAPTAIN][0])
creature->SetRespawnDelay(RESPAWN_ONE_DAY); // TODO: look if this can be done by database + also add this for the wingcommanders
- if ((isStatic && cinfoid>=10 && cinfoid<=14) || (!isStatic && ((cinfoid >= AV_NPC_A_GRAVEDEFENSE0 && cinfoid<=AV_NPC_A_GRAVEDEFENSE3) ||
+ if ((isStatic && cinfoid >= 10 && cinfoid <= 14) || (!isStatic && ((cinfoid >= AV_NPC_A_GRAVEDEFENSE0 && cinfoid <= AV_NPC_A_GRAVEDEFENSE3) ||
(cinfoid >= AV_NPC_H_GRAVEDEFENSE0 && cinfoid <= AV_NPC_H_GRAVEDEFENSE3))))
{
- if (!isStatic && ((cinfoid>=AV_NPC_A_GRAVEDEFENSE0 && cinfoid<=AV_NPC_A_GRAVEDEFENSE3)
+ if (!isStatic && ((cinfoid >= AV_NPC_A_GRAVEDEFENSE0 && cinfoid <= AV_NPC_A_GRAVEDEFENSE3)
|| (cinfoid >= AV_NPC_H_GRAVEDEFENSE0 && cinfoid <= AV_NPC_H_GRAVEDEFENSE3)))
{
CreatureData &data = objmgr.NewOrExistCreatureData(creature->GetDBTableGUIDLow());
@@ -301,7 +301,7 @@ void BattleGroundAV::Update(uint32 diff)
if (GetStatus() == STATUS_IN_PROGRESS)
{
- for (uint8 i=0; i<=1; i++)//0=alliance, 1=horde
+ for (uint8 i=0; i <= 1; i++)//0=alliance, 1=horde
{
if (!m_CaptainAlive[i])
continue;
@@ -366,9 +366,9 @@ void BattleGroundAV::StartingEventCloseDoors()
void BattleGroundAV::StartingEventOpenDoors()
{
sLog.outDebug("BG_AV: start spawning mine stuff");
- for (uint16 i= BG_AV_OBJECT_MINE_SUPPLY_N_MIN; i<=BG_AV_OBJECT_MINE_SUPPLY_N_MAX; i++)
+ for (uint16 i= BG_AV_OBJECT_MINE_SUPPLY_N_MIN; i <= BG_AV_OBJECT_MINE_SUPPLY_N_MAX; i++)
SpawnBGObject(i,RESPAWN_IMMEDIATELY);
- for (uint16 i= BG_AV_OBJECT_MINE_SUPPLY_S_MIN; i<=BG_AV_OBJECT_MINE_SUPPLY_S_MAX; i++)
+ for (uint16 i= BG_AV_OBJECT_MINE_SUPPLY_S_MIN; i <= BG_AV_OBJECT_MINE_SUPPLY_S_MAX; i++)
SpawnBGObject(i,RESPAWN_IMMEDIATELY);
for (uint8 mine = AV_NORTH_MINE; mine <= AV_SOUTH_MINE; mine++) //mine population
ChangeMineOwner(mine, AV_NEUTRAL_TEAM,true);
@@ -414,7 +414,7 @@ void BattleGroundAV::EndBattleGround(uint32 winner)
}
}
- for (int i=0; i<=1; i++) //0=ally 1=horde
+ for (int i=0; i <= 1; i++) //0=ally 1=horde
{
if (m_CaptainAlive[i])
{
@@ -541,7 +541,7 @@ void BattleGroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node)
else
sLog.outError("BG_AV: playerdestroyedpoint: marshal %i doesn't exist",AV_CPLACE_A_MARSHAL_SOUTH + tmp);
//spawn destroyed aura
- for (uint8 i=0; i<=9; i++)
+ for (uint8 i=0; i <= 9; i++)
SpawnBGObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH + i + (tmp * 10),RESPAWN_IMMEDIATELY);
UpdateScore((owner == ALLIANCE) ? HORDE : ALLIANCE, (-1)*BG_AV_RES_TOWER);
@@ -1174,7 +1174,7 @@ bool BattleGroundAV::SetupBattleGround()
return false;
}
}
- for (uint8 j=0; j<=9; j++) //burning aura
+ for (uint8 j=0; j <= 9; j++) //burning aura
{
if (!AddObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j,BG_AV_OBJECTID_FIRE,BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][0],BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][1],BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][2],BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2),RESPAWN_ONE_DAY))
{
@@ -1186,7 +1186,7 @@ bool BattleGroundAV::SetupBattleGround()
}
for (uint8 i=0; i<2; i++) //burning aura for buildings
{
- for (uint8 j=0; j<=9; j++)
+ for (uint8 j=0; j <= 9; j++)
{
if (j<5)
{
@@ -1206,7 +1206,7 @@ bool BattleGroundAV::SetupBattleGround()
}
}
}
- for (uint16 i= 0; i<=(BG_AV_OBJECT_MINE_SUPPLY_N_MAX-BG_AV_OBJECT_MINE_SUPPLY_N_MIN); i++)
+ for (uint16 i= 0; i <= (BG_AV_OBJECT_MINE_SUPPLY_N_MAX-BG_AV_OBJECT_MINE_SUPPLY_N_MIN); i++)
{
if (!AddObject(BG_AV_OBJECT_MINE_SUPPLY_N_MIN+i,BG_AV_OBJECTID_MINE_N,BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][0],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][1],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][2],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2),RESPAWN_ONE_DAY))
{
@@ -1214,7 +1214,7 @@ bool BattleGroundAV::SetupBattleGround()
return false;
}
}
- for (uint16 i= 0 ; i<=(BG_AV_OBJECT_MINE_SUPPLY_S_MAX-BG_AV_OBJECT_MINE_SUPPLY_S_MIN); i++)
+ for (uint16 i= 0 ; i <= (BG_AV_OBJECT_MINE_SUPPLY_S_MAX-BG_AV_OBJECT_MINE_SUPPLY_S_MIN); i++)
{
if (!AddObject(BG_AV_OBJECT_MINE_SUPPLY_S_MIN+i,BG_AV_OBJECTID_MINE_S,BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][0],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][1],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][2],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2),RESPAWN_ONE_DAY))
{
@@ -1253,7 +1253,7 @@ bool BattleGroundAV::SetupBattleGround()
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
for (i = BG_AV_OBJECT_FLAG_H_ICEBLOOD_GRAVE; i <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_WTOWER ; i++){
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
- if (i<=BG_AV_OBJECT_FLAG_H_FROSTWOLF_HUT)
+ if (i <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_HUT)
SpawnBGObject(BG_AV_OBJECT_AURA_H_FIRSTAID_STATION+3*GetNodeThroughObject(i),RESPAWN_IMMEDIATELY);
}
for (i = BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH; i <= BG_AV_OBJECT_TFLAG_A_STONEHEART_BUNKER; i+=2)
@@ -1288,7 +1288,7 @@ bool BattleGroundAV::SetupBattleGround()
AddSpiritGuide(8, BG_AV_CreaturePos[8][0], BG_AV_CreaturePos[8][1], BG_AV_CreaturePos[8][2], BG_AV_CreaturePos[8][3], HORDE);
//spawn the marshals (those who get deleted, if a tower gets destroyed)
sLog.outDebug("BG_AV: start spawning marshal creatures");
- for (i=AV_NPC_A_MARSHAL_SOUTH; i<= AV_NPC_H_MARSHAL_WTOWER; i++)
+ for (i=AV_NPC_A_MARSHAL_SOUTH; i <= AV_NPC_H_MARSHAL_WTOWER; i++)
AddAVCreature(i,AV_CPLACE_A_MARSHAL_SOUTH+(i-AV_NPC_A_MARSHAL_SOUTH));
AddAVCreature(AV_NPC_HERALD,AV_CPLACE_HERALD);
return true;