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authorRat <none@none>2009-08-28 15:48:33 +0200
committerRat <none@none>2009-08-28 15:48:33 +0200
commit712da5e1f39880e811b848e20ccf58f99d9cdd67 (patch)
treee765ce1e7b0acd1dc8013cee2faeed91a3e17368 /src/game/BattleGroundAV.h
parent3094cefe75b908e9769c66a656dd6d1c83a7d766 (diff)
*fix ressurection in Alterac Valley
--HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundAV.h')
-rw-r--r--src/game/BattleGroundAV.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/BattleGroundAV.h b/src/game/BattleGroundAV.h
index f9f4f46b0ae..306c513ae95 100644
--- a/src/game/BattleGroundAV.h
+++ b/src/game/BattleGroundAV.h
@@ -1526,7 +1526,7 @@ class BattleGroundAV : public BattleGround
void EndBattleGround(uint32 winner);
- virtual WorldSafeLocsEntry const* GetClosestGraveYard(float x, float y, float z, uint32 team);
+ virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
private:
/* Nodes occupying */