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authormegamage <none@none>2009-03-09 18:00:56 -0600
committermegamage <none@none>2009-03-09 18:00:56 -0600
commit7a2f21a0b18ca90cc351521d31d56e5eede6a263 (patch)
treeb3b0a03b5705e33f20f2adafd7147161f5145e75 /src/game/BattleGroundEY.cpp
parenta32382a5ec082b1363f616027ce5e33baddbea78 (diff)
[7426] Mounted players now can capture tower point in Eye of Storm. Author: Triply
Renamed function isAllowUseBattleGroundObject to CanUseBattleGroundObject --HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundEY.cpp')
-rw-r--r--src/game/BattleGroundEY.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/BattleGroundEY.cpp b/src/game/BattleGroundEY.cpp
index 49b6c29a7c3..b473a14df37 100644
--- a/src/game/BattleGroundEY.cpp
+++ b/src/game/BattleGroundEY.cpp
@@ -156,7 +156,7 @@ void BattleGroundEY::CheckSomeoneJoinedPoint()
++j;
continue;
}
- if (plr->isAllowUseBattleGroundObject() && plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS))
+ if (plr->CanCaptureTowerPoint() && plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS))
{
//player joined point!
//show progress bar
@@ -199,7 +199,7 @@ void BattleGroundEY::CheckSomeoneLeftPoint()
++j;
continue;
}
- if (!plr->isAllowUseBattleGroundObject() || !plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS))
+ if (!plr->CanCaptureTowerPoint() || !plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS))
//move player out of point (add him to players that are out of points
{
m_PlayersNearPoint[EY_POINTS_MAX].push_back(m_PlayersNearPoint[i][j]);