diff options
author | megamage <none@none> | 2009-03-10 15:29:50 -0600 |
---|---|---|
committer | megamage <none@none> | 2009-03-10 15:29:50 -0600 |
commit | 1c151b72446fcb2908df6fee97058c43c7ca83c2 (patch) | |
tree | b5bebe46cc7c3ebb93f6bd19816a8e9713ded75d /src/game/BattleGroundHandler.cpp | |
parent | 0a8d58c3ff0df0f749f07c9aa6b335a23abd8968 (diff) |
[7436] Fixed Average Wait time for all BG/arena queue types. By Balrok and Triply.
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundHandler.cpp')
-rw-r--r-- | src/game/BattleGroundHandler.cpp | 125 |
1 files changed, 40 insertions, 85 deletions
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp index c28d712f436..ddf747f4401 100644 --- a/src/game/BattleGroundHandler.cpp +++ b/src/game/BattleGroundHandler.cpp @@ -158,10 +158,11 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) // if we're here, then the conditions to join a bg are met. We can proceed in joining. // _player->GetGroup() was already checked, grp is already initialized + GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, isPremade, 0); + uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(ginfo, _player->GetBattleGroundQueueIdFromLevel(bgTypeId)); if(joinAsGroup /* && _player->GetGroup()*/) { sLog.outDebug("Battleground: the following players are joining as group:"); - GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, isPremade, 0); for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) { Player *member = itr->getSource(); @@ -174,7 +175,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) WorldPacket data; // send status packet (in queue) - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, 0, 0); + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0); member->GetSession()->SendPacket(&data); sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, bgTypeId); member->GetSession()->SendPacket(&data); @@ -182,9 +183,6 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName()); } sLog.outDebug("Battleground: group end"); - sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId)); - if(!ginfo->IsInvitedToBGInstanceGUID) - sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true); } else { @@ -195,16 +193,15 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) WorldPacket data; // send status packet (in queue) - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, 0, 0); + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0); SendPacket(&data); - GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, false, 0); sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo); - sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId)); - if(!ginfo->IsInvitedToBGInstanceGUID) - sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true); sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName()); } + sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId)); + if(!ginfo->IsInvitedToBGInstanceGUID) + sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true); } void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv_data*/ ) @@ -321,22 +318,16 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId); BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers; BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID()); - // if the player is not in queue, continue - if(itrPlayerStatus == qpMap.end()) - continue; - - // no group information, this should never happen - if(!itrPlayerStatus->second.GroupInfo) + // if the player is not in queue, continue or no group information - this should never happen + if(itrPlayerStatus == qpMap.end() || !itrPlayerStatus->second.GroupInfo) continue; BattleGround * bg = NULL; - // get possibly needed data from groupinfo uint8 arenatype = itrPlayerStatus->second.GroupInfo->ArenaType; uint8 israted = itrPlayerStatus->second.GroupInfo->IsRated; uint8 status = 0; - if(!itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID) { // not invited to bg, get template @@ -532,75 +523,40 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ ) sLog.outDebug( "WORLD: Battleground status" ); WorldPacket data; + uint32 queueSlot = PLAYER_MAX_BATTLEGROUND_QUEUES; - // TODO: we must put player back to battleground in case disconnect (< 5 minutes offline time) or teleport player on login(!) from battleground map to entry point if(_player->InBattleGround()) { BattleGround *bg = _player->GetBattleGround(); - if(bg) + if(!bg) + return; + BattleGroundQueueTypeId bgQueueTypeId_tmp = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); + queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId_tmp); + if((bg->GetStatus() <= STATUS_IN_PROGRESS)) { - BattleGroundQueueTypeId bgQueueTypeId_tmp = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); - uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId_tmp); - if((bg->GetStatus() <= STATUS_IN_PROGRESS)) - { - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime()); - SendPacket(&data); - } - for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) - { - BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i); - if (i == queueSlot || !bgQueueTypeId) - continue; - BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId); - uint8 arenatype = BattleGroundMgr::BGArenaType(bgQueueTypeId); - uint8 isRated = 0; - BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers; - BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID()); - if(itrPlayerStatus == qpMap.end()) - continue; - if(itrPlayerStatus->second.GroupInfo) - { - arenatype = itrPlayerStatus->second.GroupInfo->ArenaType; - isRated = itrPlayerStatus->second.GroupInfo->IsRated; - } - BattleGround *bg2 = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); - if(bg2) - { - //in this call is small bug, this call should be filled by player's waiting time in queue - //this call nulls all timers for client : - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg2, i, STATUS_WAIT_QUEUE, 0, 0,arenatype); - SendPacket(&data); - } - } + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime()); + SendPacket(&data); } } - else + // we should update all queues? .. i'm not sure if this code is correct + for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) { - // we should update all queues? .. i'm not sure if this code is correct - for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) - { - BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i); - if(!bgQueueTypeId) - continue; - BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId); - uint8 arenatype = BattleGroundMgr::BGArenaType(bgQueueTypeId); - uint8 isRated = 0; - BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); - BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers; - BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID()); - if(itrPlayerStatus == qpMap.end()) - continue; - if(itrPlayerStatus->second.GroupInfo) - { - arenatype = itrPlayerStatus->second.GroupInfo->ArenaType; - isRated = itrPlayerStatus->second.GroupInfo->IsRated; - } - if(bg) - { - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, i, STATUS_WAIT_QUEUE, 0, 0, arenatype); - SendPacket(&data); - } - } + BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i); + if(!bgQueueTypeId || i == queueSlot) //queueslot check in case we already send it in the above code + continue; + BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId); + uint8 arenatype = BattleGroundMgr::BGArenaType(bgQueueTypeId); + BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); + if(!bg) + continue; + BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers; + BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID()); + if(itrPlayerStatus == qpMap.end() || !itrPlayerStatus->second.GroupInfo) + continue; + arenatype = itrPlayerStatus->second.GroupInfo->ArenaType; + uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(itrPlayerStatus->second.GroupInfo, _player->GetBattleGroundQueueIdFromLevel(bgTypeId)); + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, i, STATUS_WAIT_QUEUE, avgTime, getMSTime()-itrPlayerStatus->second.GroupInfo->JoinTime, arenatype); + SendPacket(&data); } } @@ -764,9 +720,10 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) arenaRating = avg_pers_rating; } + GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, false, arenaRating, ateamId); + uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(ginfo, _player->GetBattleGroundQueueIdFromLevel(bgTypeId)); if(asGroup) { - GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, false, arenaRating, ateamId); sLog.outDebug("Battleground: arena join as group start"); if(isRated) sLog.outDebug("Battleground: arena team id %u, leader %s queued with rating %u for type %u",_player->GetArenaTeamId(arenaslot),_player->GetName(),arenaRating,arenatype); @@ -782,7 +739,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) WorldPacket data; // send status packet (in queue) - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, 0, 0, arenatype); + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype); member->GetSession()->SendPacket(&data); sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, bgTypeId); member->GetSession()->SendPacket(&data); @@ -790,7 +747,6 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) sLog.outDebug("Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName()); } sLog.outDebug("Battleground: arena join as group end"); - sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId), arenatype, isRated, arenaRating); if(isRated) sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true); } @@ -803,13 +759,12 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) WorldPacket data; // send status packet (in queue) - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, 0, 0, arenatype); + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype); SendPacket(&data); - GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, false, arenaRating); sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo); - sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId), arenatype, isRated, arenaRating); sLog.outDebug("Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName()); } + sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId), arenatype, isRated, arenaRating); } void WorldSession::HandleBattleGroundReportAFK( WorldPacket & recv_data ) |