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authorSpp <none@none>2010-04-07 19:12:44 +0200
committerSpp <none@none>2010-04-07 19:12:44 +0200
commit182e9a20b107c0d824e8a0bd1cf8f7eceb2b4ce5 (patch)
treeeaad3fb4d60703db8df6a94a197321c7125f58ef /src/game/BattleGroundMgr.cpp
parentb27ce42704c33e292bda390265bb8fd01a433505 (diff)
Code style (game + scripts only):
"for(" --> "for (" --HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundMgr.cpp')
-rw-r--r--src/game/BattleGroundMgr.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp
index 93cd6ed4277..9d5e01f0014 100644
--- a/src/game/BattleGroundMgr.cpp
+++ b/src/game/BattleGroundMgr.cpp
@@ -192,7 +192,7 @@ GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, Group* grp, BattleG
//ACE_Guard<ACE_Recursive_Thread_Mutex> guard(m_Lock);
if (grp)
{
- for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *member = itr->getSource();
if(!member)
@@ -227,10 +227,10 @@ GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, Group* grp, BattleG
uint32 q_min_level = backetEntry->minLevel;
uint32 q_max_level = backetEntry->maxLevel;
GroupsQueueType::const_iterator itr;
- for(itr = m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_ALLIANCE].begin(); itr != m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_ALLIANCE].end(); ++itr)
+ for (itr = m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_ALLIANCE].begin(); itr != m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_ALLIANCE].end(); ++itr)
if (!(*itr)->IsInvitedToBGInstanceGUID)
qAlliance += (*itr)->Players.size();
- for(itr = m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_HORDE].begin(); itr != m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_HORDE].end(); ++itr)
+ for (itr = m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_HORDE].begin(); itr != m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_HORDE].end(); ++itr)
if (!(*itr)->IsInvitedToBGInstanceGUID)
qHorde += (*itr)->Players.size();
@@ -332,7 +332,7 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
//they leave groupinfo so we can't use its players size to find out index
for (uint32 j = index; j < BG_QUEUE_GROUP_TYPES_COUNT; j += BG_QUEUE_NORMAL_ALLIANCE)
{
- for(group_itr_tmp = m_QueuedGroups[bracket_id_tmp][j].begin(); group_itr_tmp != m_QueuedGroups[bracket_id_tmp][j].end(); ++group_itr_tmp)
+ for (group_itr_tmp = m_QueuedGroups[bracket_id_tmp][j].begin(); group_itr_tmp != m_QueuedGroups[bracket_id_tmp][j].end(); ++group_itr_tmp)
{
if ((*group_itr_tmp) == group)
{
@@ -598,10 +598,10 @@ bool BattleGroundQueue::CheckPremadeMatch(BattleGroundBracketId bracket_id, uint
//start premade match
//if groups aren't invited
GroupsQueueType::const_iterator ali_group, horde_group;
- for( ali_group = m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].begin(); ali_group != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].end(); ++ali_group)
+ for ( ali_group = m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].begin(); ali_group != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].end(); ++ali_group)
if (!(*ali_group)->IsInvitedToBGInstanceGUID)
break;
- for( horde_group = m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].begin(); horde_group != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].end(); ++horde_group)
+ for ( horde_group = m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].begin(); horde_group != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].end(); ++horde_group)
if (!(*horde_group)->IsInvitedToBGInstanceGUID)
break;
@@ -614,7 +614,7 @@ bool BattleGroundQueue::CheckPremadeMatch(BattleGroundBracketId bracket_id, uint
GroupsQueueType::const_iterator itr;
for (uint32 i = 0; i < BG_TEAMS_COUNT; i++)
{
- for(itr = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + i].begin(); itr != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++itr)
+ for (itr = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + i].begin(); itr != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++itr)
{
//if itr can join BG and player count is less that maxPlayers, then add group to selectionpool
if (!(*itr)->IsInvitedToBGInstanceGUID && !m_SelectionPools[i].AddGroup((*itr), maxPlayers))
@@ -654,7 +654,7 @@ bool BattleGroundQueue::CheckNormalMatch(BattleGround* bg_template, BattleGround
for (uint32 i = 0; i < BG_TEAMS_COUNT; i++)
{
itr_team[i] = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + i].begin();
- for(; itr_team[i] != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++(itr_team[i]))
+ for (; itr_team[i] != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++(itr_team[i]))
{
if (!(*(itr_team[i]))->IsInvitedToBGInstanceGUID)
{
@@ -673,7 +673,7 @@ bool BattleGroundQueue::CheckNormalMatch(BattleGround* bg_template, BattleGround
{
//we will try to invite more groups to team with less players indexed by j
++(itr_team[j]); //this will not cause a crash, because for cycle above reached break;
- for(; itr_team[j] != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + j].end(); ++(itr_team[j]))
+ for (; itr_team[j] != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + j].end(); ++(itr_team[j]))
{
if (!(*(itr_team[j]))->IsInvitedToBGInstanceGUID)
if (!m_SelectionPools[j].AddGroup(*(itr_team[j]), m_SelectionPools[(j + 1) % BG_TEAMS_COUNT].GetPlayerCount()))
@@ -710,7 +710,7 @@ bool BattleGroundQueue::CheckSkirmishForSameFaction(BattleGroundBracketId bracke
GroupQueueInfo* ginfo = m_SelectionPools[teamIndex].SelectedGroups.back();
//set itr_team to group that was added to selection pool latest
GroupsQueueType::iterator itr_team = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].begin();
- for(; itr_team != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team)
+ for (; itr_team != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team)
if (ginfo == *itr_team)
break;
if (itr_team == m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end())
@@ -718,7 +718,7 @@ bool BattleGroundQueue::CheckSkirmishForSameFaction(BattleGroundBracketId bracke
GroupsQueueType::iterator itr_team2 = itr_team;
++itr_team2;
//invite players to other selection pool
- for(; itr_team2 != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team2)
+ for (; itr_team2 != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team2)
{
//if selection pool is full then break;
if (!(*itr_team2)->IsInvitedToBGInstanceGUID && !m_SelectionPools[otherTeam].AddGroup(*itr_team2, minPlayersPerTeam))
@@ -737,7 +737,7 @@ bool BattleGroundQueue::CheckSkirmishForSameFaction(BattleGroundBracketId bracke
//remove team from old queue
GroupsQueueType::iterator itr2 = itr_team;
++itr2;
- for(; itr2 != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr2)
+ for (; itr2 != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr2)
{
if (*itr2 == *itr)
{
@@ -946,7 +946,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BattleGroundBracketI
{
// take the group that joined first
itr_team[i] = m_QueuedGroups[bracket_id][i].begin();
- for(; itr_team[i] != m_QueuedGroups[bracket_id][i].end(); ++(itr_team[i]))
+ for (; itr_team[i] != m_QueuedGroups[bracket_id][i].end(); ++(itr_team[i]))
{
// if group match conditions, then add it to pool
if( !(*itr_team[i])->IsInvitedToBGInstanceGUID
@@ -967,7 +967,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BattleGroundBracketI
{
itr_team[BG_TEAM_ALLIANCE] = itr_team[BG_TEAM_HORDE];
++itr_team[BG_TEAM_ALLIANCE];
- for(; itr_team[BG_TEAM_ALLIANCE] != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].end(); ++(itr_team[BG_TEAM_ALLIANCE]))
+ for (; itr_team[BG_TEAM_ALLIANCE] != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].end(); ++(itr_team[BG_TEAM_ALLIANCE]))
{
if( !(*itr_team[BG_TEAM_ALLIANCE])->IsInvitedToBGInstanceGUID
&& (((*itr_team[BG_TEAM_ALLIANCE])->ArenaTeamRating >= arenaMinRating && (*itr_team[BG_TEAM_ALLIANCE])->ArenaTeamRating <= arenaMaxRating)
@@ -983,7 +983,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BattleGroundBracketI
{
itr_team[BG_TEAM_HORDE] = itr_team[BG_TEAM_ALLIANCE];
++itr_team[BG_TEAM_HORDE];
- for(; itr_team[BG_TEAM_HORDE] != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].end(); ++(itr_team[BG_TEAM_HORDE]))
+ for (; itr_team[BG_TEAM_HORDE] != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].end(); ++(itr_team[BG_TEAM_HORDE]))
{
if( !(*itr_team[BG_TEAM_HORDE])->IsInvitedToBGInstanceGUID
&& (((*itr_team[BG_TEAM_HORDE])->ArenaTeamRating >= arenaMinRating && (*itr_team[BG_TEAM_HORDE])->ArenaTeamRating <= arenaMaxRating)
@@ -1221,8 +1221,8 @@ void BattleGroundMgr::Update(uint32 diff)
{
// forced update for rated arenas (scan all, but skipped non rated)
sLog.outDebug("BattleGroundMgr: UPDATING ARENA QUEUES");
- for(int qtype = BATTLEGROUND_QUEUE_2v2; qtype <= BATTLEGROUND_QUEUE_5v5; ++qtype)
- for(int bracket = BG_BRACKET_ID_FIRST; bracket < MAX_BATTLEGROUND_BRACKETS; ++bracket)
+ for (int qtype = BATTLEGROUND_QUEUE_2v2; qtype <= BATTLEGROUND_QUEUE_5v5; ++qtype)
+ for (int bracket = BG_BRACKET_ID_FIRST; bracket < MAX_BATTLEGROUND_BRACKETS; ++bracket)
m_BattleGroundQueues[qtype].Update(
BATTLEGROUND_AA, BattleGroundBracketId(bracket),
BattleGroundMgr::BGArenaType(BattleGroundQueueTypeId(qtype)), true, 0);
@@ -1508,7 +1508,7 @@ uint32 BattleGroundMgr::CreateClientVisibleInstanceId(BattleGroundTypeId bgTypeI
// the following works, because std::set is default ordered with "<"
// the optimalization would be to use as bitmask std::vector<uint32> - but that would only make code unreadable
uint32 lastId = 0;
- for(std::set<uint32>::iterator itr = m_ClientBattleGroundIds[bgTypeId][bracket_id].begin(); itr != m_ClientBattleGroundIds[bgTypeId][bracket_id].end();)
+ for (std::set<uint32>::iterator itr = m_ClientBattleGroundIds[bgTypeId][bracket_id].begin(); itr != m_ClientBattleGroundIds[bgTypeId][bracket_id].end();)
{
if( (++lastId) != *itr) //if there is a gap between the ids, we will break..
break;
@@ -1871,7 +1871,7 @@ void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket *data, const uint6
if(PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgTemplate->GetMapId(),plr->getLevel()))
{
BattleGroundBracketId bracketId = bracketEntry->GetBracketId();
- for(std::set<uint32>::iterator itr = m_ClientBattleGroundIds[bgTypeId][bracketId].begin(); itr != m_ClientBattleGroundIds[bgTypeId][bracketId].end();++itr)
+ for (std::set<uint32>::iterator itr = m_ClientBattleGroundIds[bgTypeId][bracketId].begin(); itr != m_ClientBattleGroundIds[bgTypeId][bracketId].end();++itr)
{
*data << uint32(*itr);
++count;