diff options
author | Neo2003 <none@none> | 2008-10-02 16:23:55 -0500 |
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committer | Neo2003 <none@none> | 2008-10-02 16:23:55 -0500 |
commit | 9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch) | |
tree | b5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/BattleGroundNA.cpp |
[svn] * Proper SVN structureinit
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundNA.cpp')
-rw-r--r-- | src/game/BattleGroundNA.cpp | 181 |
1 files changed, 181 insertions, 0 deletions
diff --git a/src/game/BattleGroundNA.cpp b/src/game/BattleGroundNA.cpp new file mode 100644 index 00000000000..636efe7e586 --- /dev/null +++ b/src/game/BattleGroundNA.cpp @@ -0,0 +1,181 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Object.h" +#include "Player.h" +#include "BattleGround.h" +#include "BattleGroundNA.h" +#include "Creature.h" +#include "ObjectMgr.h" +#include "MapManager.h" +#include "Language.h" + +BattleGroundNA::BattleGroundNA() +{ + m_BgObjects.resize(BG_NA_OBJECT_MAX); +} + +BattleGroundNA::~BattleGroundNA() +{ + +} + +void BattleGroundNA::Update(time_t diff) +{ + BattleGround::Update(diff); + + // after bg start we get there + if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize()) + { + ModifyStartDelayTime(diff); + + if (!(m_Events & 0x01)) + { + m_Events |= 0x01; + for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; i++) + SpawnBGObject(i, RESPAWN_IMMEDIATELY); + + SetStartDelayTime(START_DELAY1); + SendMessageToAll(LANG_ARENA_ONE_MINUTE); + } + // After 30 seconds, warning is signalled + else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04)) + { + m_Events |= 0x04; + SendMessageToAll(LANG_ARENA_THIRTY_SECONDS); + } + // After 15 seconds, warning is signalled + else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08)) + { + m_Events |= 0x08; + SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS); + } + // delay expired (1 minute) + else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10)) + { + m_Events |= 0x10; + + for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; i++) + DoorOpen(i); + + SendMessageToAll(LANG_ARENA_BEGUN); + SetStatus(STATUS_IN_PROGRESS); + SetStartDelayTime(0); + + for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) + if(Player *plr = objmgr.GetPlayer(itr->first)) + plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION); + } + } + + /*if(GetStatus() == STATUS_IN_PROGRESS) + { + // update something + }*/ +} + +void BattleGroundNA::AddPlayer(Player *plr) +{ + BattleGround::AddPlayer(plr); + //create score and add it to map, default values are set in constructor + BattleGroundNAScore* sc = new BattleGroundNAScore; + + m_PlayerScores[plr->GetGUID()] = sc; +} + +void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/) +{ + +} + +void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer) +{ + if(GetStatus() != STATUS_IN_PROGRESS) + return; + + if(!killer) + { + sLog.outError("BattleGroundNA: Killer player not found"); + return; + } + + BattleGround::HandleKillPlayer(player, killer); + + uint32 killer_team_index = GetTeamIndexByTeamId(killer->GetTeam()); + + ++m_TeamKills[killer_team_index]; // add kills to killer's team + + if(m_TeamKills[killer_team_index] >= GetPlayersCountByTeam(player->GetTeam())) + { + // all opponents killed + EndBattleGround(killer->GetTeam()); + } +} + +void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger) +{ + if(GetStatus() != STATUS_IN_PROGRESS) + return; + + //uint32 SpellId = 0; + //uint64 buff_guid = 0; + switch(Trigger) + { + case 4536: // buff trigger? + case 4537: // buff trigger? + break; + default: + sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); + Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); + break; + } + + //if(buff_guid) + // HandleTriggerBuff(buff_guid,Source); +} + +void BattleGroundNA::ResetBGSubclass() +{ + m_TeamKills[BG_TEAM_ALLIANCE] = 0; + m_TeamKills[BG_TEAM_HORDE] = 0; +} + +bool BattleGroundNA::SetupBattleGround() +{ + // gates + if( !AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854f, 2966.833f, 12.6462f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY) + || !AddObject(BG_NA_OBJECT_DOOR_2, BG_NA_OBJECT_TYPE_DOOR_2, 4081.179f, 2874.97f, 12.39171f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, RESPAWN_IMMEDIATELY) + || !AddObject(BG_NA_OBJECT_DOOR_3, BG_NA_OBJECT_TYPE_DOOR_3, 4023.709f, 2981.777f, 10.70117f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY) + || !AddObject(BG_NA_OBJECT_DOOR_4, BG_NA_OBJECT_TYPE_DOOR_4, 4090.064f, 2858.438f, 10.23631f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, RESPAWN_IMMEDIATELY)) + { + sLog.outErrorDb("BatteGroundNA: Failed to spawn some object!"); + return false; + } + + return true; +} + +/* +20:12:14 id:036668 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86 +0000: 2f 02 00 00 72 0e 00 00 00 00 00 00 09 00 11 0a | /...r........... +0010: 00 00 01 00 00 00 0f 0a 00 00 00 00 00 00 10 0a | ................ +0020: 00 00 00 00 00 00 d4 08 00 00 00 00 00 00 d8 08 | ................ +0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................ +0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................ +0050: 00 00 00 00 00 00 | ...... +*/ |