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authormegamage <none@none>2009-02-09 22:08:06 -0600
committermegamage <none@none>2009-02-09 22:08:06 -0600
commitd696381f325278d2243ec5072e872ebfd38f8568 (patch)
tree7ecde5127884a93c7b7d5ff6a7d2bd62db553d20 /src/game/BattleGroundRL.cpp
parent99c822621621ae0aa1ab1b28d3c1dc782ee9434a (diff)
[7250] Use bg type ids enum insted raw values and catch some bugs in result for fixing.
* Replace max bg type checks by DBC valid index check * Use in functions and fields BattlegroundTypeId type instead uint32 * Fixed wrong use bg queue ids instead bg type ids in queue update/remove function calls. Many bg have same raw values for type id and queue id but some can be affected by this bug: BATTLEGROUND_EY, BATTLEGROUND_SA, and all areans (with small arena/team size exceptions) * Move Battlemaster to bg type ids map fron ObjectMgr to BatteleGroundMgr. * Remobe redundent for header itself includes for BG headers. * Use Auction location enum instead raw valus. Author: VladimirMangos --HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundRL.cpp')
-rw-r--r--src/game/BattleGroundRL.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/BattleGroundRL.cpp b/src/game/BattleGroundRL.cpp
index 0538f3d5e85..85117acd2f6 100644
--- a/src/game/BattleGroundRL.cpp
+++ b/src/game/BattleGroundRL.cpp
@@ -26,6 +26,7 @@
#include "ObjectMgr.h"
#include "MapManager.h"
#include "Language.h"
+#include "WorldPacket.h"
BattleGroundRL::BattleGroundRL()
{