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authorraczman <none@none>2009-04-04 00:29:43 +0200
committerraczman <none@none>2009-04-04 00:29:43 +0200
commit38d634a1632720fb1ff596f43e988b1b6014ae82 (patch)
tree35e180d33afd35ec75fb2119b44450caa634b952 /src/game/BattleGroundWS.h
parentb449693f1737894b9be4d836a9a35abf6b38d4cc (diff)
Fixed BG mark rewarding in case of prematurely finished BG:
-team with most points will get 3 marks, the other one 1 mark -in case of a draw, each team gets 1 mark (not sure if blizzlike) TODO: -remove per BG score variables and substitute them further with general m_score[] array to avoid data duplication. Please report any bugs, and TC2 devs - dont pull this change into TC2, its not 309-like. --HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundWS.h')
-rw-r--r--src/game/BattleGroundWS.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/BattleGroundWS.h b/src/game/BattleGroundWS.h
index c804c250209..4e57826cd30 100644
--- a/src/game/BattleGroundWS.h
+++ b/src/game/BattleGroundWS.h
@@ -185,9 +185,9 @@ class BattleGroundWS : public BattleGround
/* Scorekeeping */
uint32 GetTeamScore(uint32 TeamID) const { return m_TeamScores[GetTeamIndexByTeamId(TeamID)]; }
- void AddPoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] += Points; }
- void SetTeamPoint(uint32 TeamID, uint32 Points = 0) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] = Points; }
- void RemovePoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] -= Points; }
+ void AddPoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] += Points; m_score[GetTeamIndexByTeamId(TeamID)] = m_TeamScores[GetTeamIndexByTeamId(TeamID)];}
+ void SetTeamPoint(uint32 TeamID, uint32 Points = 0) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] = Points; m_score[GetTeamIndexByTeamId(TeamID)] = m_TeamScores[GetTeamIndexByTeamId(TeamID)];}
+ void RemovePoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] -= Points; m_score[GetTeamIndexByTeamId(TeamID)] = m_TeamScores[GetTeamIndexByTeamId(TeamID)]; }
private:
uint64 m_FlagKeepers[2]; // 0 - alliance, 1 - horde