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authormegamage <none@none>2009-03-09 18:14:06 -0600
committermegamage <none@none>2009-03-09 18:14:06 -0600
commitb332caa1b5e574c99119d88e405b6a40ea57ae55 (patch)
tree21d15c823d2b71f54cd602189107f9ef75e60218 /src/game/BattleGroundWS.h
parent0684515b90f70f9b89cd1060c6604afe87a4b187 (diff)
[7432] Fixed BattleGround's bonus_honor based on player level and reputation rewards. Implement functions for BattleGroundWeekends. Author: balrok, Triply
Correctly assigned some comments. --HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundWS.h')
-rw-r--r--src/game/BattleGroundWS.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game/BattleGroundWS.h b/src/game/BattleGroundWS.h
index f551cda1884..7c3edceddd8 100644
--- a/src/game/BattleGroundWS.h
+++ b/src/game/BattleGroundWS.h
@@ -179,6 +179,7 @@ class BattleGroundWS : public BattleGround
void HandleKillPlayer(Player *player, Player *killer);
bool SetupBattleGround();
virtual void Reset();
+ void EndBattleGround(uint32 winner);
virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
void UpdateFlagState(uint32 team, uint32 value);
@@ -202,8 +203,9 @@ class BattleGroundWS : public BattleGround
int32 m_FlagsTimer[2];
int32 m_FlagsDropTimer[2];
- int32 m_FlagSpellForceTimer;
- int32 m_FlagSpellBrutalTimer;
+ uint32 m_ReputationCapture;
+ uint32 m_HonorWinKills;
+ uint32 m_HonorEndKills;
};
#endif