diff options
author | megamage <none@none> | 2009-03-09 18:14:06 -0600 |
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committer | megamage <none@none> | 2009-03-09 18:14:06 -0600 |
commit | b332caa1b5e574c99119d88e405b6a40ea57ae55 (patch) | |
tree | 21d15c823d2b71f54cd602189107f9ef75e60218 /src/game/BattleGroundWS.h | |
parent | 0684515b90f70f9b89cd1060c6604afe87a4b187 (diff) |
[7432] Fixed BattleGround's bonus_honor based on player level and reputation rewards. Implement functions for BattleGroundWeekends. Author: balrok, Triply
Correctly assigned some comments.
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundWS.h')
-rw-r--r-- | src/game/BattleGroundWS.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game/BattleGroundWS.h b/src/game/BattleGroundWS.h index f551cda1884..7c3edceddd8 100644 --- a/src/game/BattleGroundWS.h +++ b/src/game/BattleGroundWS.h @@ -179,6 +179,7 @@ class BattleGroundWS : public BattleGround void HandleKillPlayer(Player *player, Player *killer); bool SetupBattleGround(); virtual void Reset(); + void EndBattleGround(uint32 winner); virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); void UpdateFlagState(uint32 team, uint32 value); @@ -202,8 +203,9 @@ class BattleGroundWS : public BattleGround int32 m_FlagsTimer[2]; int32 m_FlagsDropTimer[2]; - int32 m_FlagSpellForceTimer; - int32 m_FlagSpellBrutalTimer; + uint32 m_ReputationCapture; + uint32 m_HonorWinKills; + uint32 m_HonorEndKills; }; #endif |