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authormegamage <none@none>2009-04-11 14:47:38 -0500
committermegamage <none@none>2009-04-11 14:47:38 -0500
commit3120221deb93af2125a9baefe745cbbab8426ffe (patch)
tree6ebfc7364a8fc73eb234074d33477fbfe3fe08b6 /src/game/CharacterHandler.cpp
parentf4d69d1b3b8fe6d26195b14f0ec2133b872c735c (diff)
*Note: this patch may do not have any use for TC.
[7645] Fixed problems wit temporary unsummoned pets and cleanup code. Author: VladimirMangos * Save temporary unsummoned pet to current slot (instead non_in_slot mode) and prevent save as current pet summoned while temporay unsummon (arena) * Prevent overwrite temporary summoned pet data * At player loading set temporary unsummoned pet data instead pet loading if pet expected to be temporary unsummoned in current player state (loading in taxi flight/etc) * Restore proper pet at arena leave and unsummon in arena summoned. --HG-- branch : trunk
Diffstat (limited to 'src/game/CharacterHandler.cpp')
-rw-r--r--src/game/CharacterHandler.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp
index 5cd9c8f191c..a2e189603f9 100644
--- a/src/game/CharacterHandler.cpp
+++ b/src/game/CharacterHandler.cpp
@@ -814,9 +814,8 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
SendDoFlight( MountId, path, startNode );
}
- // Load pet if any and player is alive and not in taxi flight
- if(pCurrChar->isAlive() && pCurrChar->m_taxi.GetTaxiSource()==0)
- pCurrChar->LoadPet();
+ // Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned)
+ pCurrChar->LoadPet();
// Set FFA PvP for non GM in non-rest mode
if(sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING) )