diff options
author | megamage <none@none> | 2008-12-19 16:05:13 -0600 |
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committer | megamage <none@none> | 2008-12-19 16:05:13 -0600 |
commit | 400f7b859693eef1043a75a18c369dd871ffb721 (patch) | |
tree | 5f480c9380d4125a57cbeb4315ef22ad2ab32a71 /src/game/Chat.cpp | |
parent | cebaa3a703f36efeedc5fd786b6eacb7a93585c2 (diff) |
*Temp fix for crash caused by AV creature. Need to find a way to allow summoned creatures to use RandomMovement.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Chat.cpp')
-rw-r--r-- | src/game/Chat.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp index 30bab9ec0d3..4a4a6f8d2be 100644 --- a/src/game/Chat.cpp +++ b/src/game/Chat.cpp @@ -202,6 +202,7 @@ ChatCommand * ChatHandler::getCommandTable() { "Mod32Value", SEC_ADMINISTRATOR, false, &ChatHandler::HandleMod32Value, "", NULL }, { "anim", SEC_GAMEMASTER, false, &ChatHandler::HandleAnimCommand, "", NULL }, { "lootrecipient", SEC_GAMEMASTER, false, &ChatHandler::HandleGetLootRecipient, "", NULL }, + { "arena", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugArenaCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; @@ -592,6 +593,7 @@ ChatCommand * ChatHandler::getCommandTable() { "cometome", SEC_ADMINISTRATOR, false, &ChatHandler::HandleComeToMeCommand, "", NULL }, { "damage", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDamageCommand, "", NULL }, { "combatstop", SEC_GAMEMASTER, false, &ChatHandler::HandleCombatStopCommand, "", NULL }, + { "flusharenapoints", SEC_ADMINISTRATOR, false, &ChatHandler::HandleFlushArenaPointsCommand, "", NULL }, { "chardelete", SEC_CONSOLE, true, &ChatHandler::HandleCharacterDeleteCommand, "", NULL }, { "sendmessage", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendMessageCommand, "", NULL }, { "playall", SEC_ADMINISTRATOR, false, &ChatHandler::HandlePlayAllCommand, "", NULL }, |