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authorgvcoman <none@none>2008-11-14 20:40:35 -0600
committergvcoman <none@none>2008-11-14 20:40:35 -0600
commit5deef1bb59ba53570d481a97e5c1df39ef316f37 (patch)
tree334e913e1247419d2ad485f1681e859aa8875044 /src/game/Chat.cpp
parent3085e66b966fec0012decf2543c7e32064b47102 (diff)
[svn] * Reimplemented packet/update forwarding in more generic way
* Implemented far sight spells (Far Sight, Eagle Eye, etc) at unlimited range and properly forward packets * Implemented bind vision spells (Mind Vision, etc) to forward packets at unlimited distance * Implemented Sentry Totem (both vision switching/forwarding and alerting) * Other misc possession fixes * Added .bindsight and .unbindsight commands Please test out the above spells (including Mind Control) and report any issues on the forums. --HG-- branch : trunk
Diffstat (limited to 'src/game/Chat.cpp')
-rw-r--r--src/game/Chat.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp
index 23749d884e0..bff970be3b7 100644
--- a/src/game/Chat.cpp
+++ b/src/game/Chat.cpp
@@ -565,6 +565,8 @@ ChatCommand * ChatHandler::getCommandTable()
{ "flusharenapoints", SEC_ADMINISTRATOR, false, &ChatHandler::HandleFlushArenaPointsCommand, "", NULL },
{ "possess", SEC_ADMINISTRATOR, false, &ChatHandler::HandlePossessCommand, "", NULL },
{ "unpossess", SEC_ADMINISTRATOR, false, &ChatHandler::HandleUnPossessCommand, "", NULL },
+ { "bindsight", SEC_ADMINISTRATOR, false, &ChatHandler::HandleBindSightCommand, "", NULL },
+ { "unbindsight", SEC_ADMINISTRATOR, false, &ChatHandler::HandleUnbindSightCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};