diff options
| author | gvcoman <none@none> | 2008-11-14 20:40:35 -0600 |
|---|---|---|
| committer | gvcoman <none@none> | 2008-11-14 20:40:35 -0600 |
| commit | 5deef1bb59ba53570d481a97e5c1df39ef316f37 (patch) | |
| tree | 334e913e1247419d2ad485f1681e859aa8875044 /src/game/Chat.cpp | |
| parent | 3085e66b966fec0012decf2543c7e32064b47102 (diff) | |
[svn] * Reimplemented packet/update forwarding in more generic way
* Implemented far sight spells (Far Sight, Eagle Eye, etc) at unlimited range and properly forward packets
* Implemented bind vision spells (Mind Vision, etc) to forward packets at unlimited distance
* Implemented Sentry Totem (both vision switching/forwarding and alerting)
* Other misc possession fixes
* Added .bindsight and .unbindsight commands
Please test out the above spells (including Mind Control) and report any issues on the forums.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Chat.cpp')
| -rw-r--r-- | src/game/Chat.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp index 23749d884e0..bff970be3b7 100644 --- a/src/game/Chat.cpp +++ b/src/game/Chat.cpp @@ -565,6 +565,8 @@ ChatCommand * ChatHandler::getCommandTable() { "flusharenapoints", SEC_ADMINISTRATOR, false, &ChatHandler::HandleFlushArenaPointsCommand, "", NULL }, { "possess", SEC_ADMINISTRATOR, false, &ChatHandler::HandlePossessCommand, "", NULL }, { "unpossess", SEC_ADMINISTRATOR, false, &ChatHandler::HandleUnPossessCommand, "", NULL }, + { "bindsight", SEC_ADMINISTRATOR, false, &ChatHandler::HandleBindSightCommand, "", NULL }, + { "unbindsight", SEC_ADMINISTRATOR, false, &ChatHandler::HandleUnbindSightCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; |
