diff options
author | megamage <none@none> | 2009-07-16 09:28:00 +0800 |
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committer | megamage <none@none> | 2009-07-16 09:28:00 +0800 |
commit | 6f256824233ae004cf3fc93d1626e91c279452ea (patch) | |
tree | 2928248593ec93166c93adfcbc66076d40ab7683 /src/game/Chat.h | |
parent | d1bb9c2821cfd9985a70f84143a7f0bdedc00df7 (diff) |
[8167] Use more consistence debug command handler names and move its code to debugcmds.cpp Author: VladimirMangos
--HG--
branch : trunk
Diffstat (limited to 'src/game/Chat.h')
-rw-r--r-- | src/game/Chat.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/Chat.h b/src/game/Chat.h index 79a7cb390e0..a2bc23217ac 100644 --- a/src/game/Chat.h +++ b/src/game/Chat.h @@ -138,17 +138,17 @@ class ChatHandler bool HandleDebugAnimCommand(const char* args); bool HandleDebugArenaCommand(const char * args); bool HandleDebugBattlegroundCommand(const char * args); - bool HandleDebugGetItemState(const char * args); - bool HandleDebugGetLootRecipient(const char * args); - bool HandleDebugGetValue(const char* args); - bool HandleDebugMod32Value(const char* args); + bool HandleDebugGetItemStateCommand(const char * args); + bool HandleDebugGetLootRecipientCommand(const char * args); + bool HandleDebugGetValueCommand(const char* args); + bool HandleDebugMod32ValueCommand(const char* args); bool HandleDebugSetAuraStateCommand(const char * args); bool HandleDebugSetItemFlagCommand(const char * args); bool HandleDebugSetVehicleId(const char * args); - bool HandleDebugSetValue(const char* args); - bool HandleDebugSpawnVehicle(const char * args); bool HandleDebugEnterVehicle(const char * args); - bool HandleDebugUpdate(const char* args); + bool HandleDebugSetValueCommand(const char* args); + bool HandleDebugSpawnVehicle(const char * args); + bool HandleDebugUpdateCommand(const char* args); bool HandleDebugUpdateWorldStateCommand(const char* args); bool HandleDebugSet32Bit(const char* args); @@ -563,7 +563,7 @@ class ChatHandler bool HandleQuestRemove(const char * args); bool HandleQuestComplete(const char * args);*/ - bool HandleSet32Bit(const char* args); + //bool HandleSet32Bit(const char* args); bool HandleSaveAllCommand(const char* args); Player* getSelectedPlayer(); |