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authormegamage <none@none>2009-07-16 09:28:00 +0800
committermegamage <none@none>2009-07-16 09:28:00 +0800
commit6f256824233ae004cf3fc93d1626e91c279452ea (patch)
tree2928248593ec93166c93adfcbc66076d40ab7683 /src/game/Chat.h
parentd1bb9c2821cfd9985a70f84143a7f0bdedc00df7 (diff)
[8167] Use more consistence debug command handler names and move its code to debugcmds.cpp Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src/game/Chat.h')
-rw-r--r--src/game/Chat.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/Chat.h b/src/game/Chat.h
index 79a7cb390e0..a2bc23217ac 100644
--- a/src/game/Chat.h
+++ b/src/game/Chat.h
@@ -138,17 +138,17 @@ class ChatHandler
bool HandleDebugAnimCommand(const char* args);
bool HandleDebugArenaCommand(const char * args);
bool HandleDebugBattlegroundCommand(const char * args);
- bool HandleDebugGetItemState(const char * args);
- bool HandleDebugGetLootRecipient(const char * args);
- bool HandleDebugGetValue(const char* args);
- bool HandleDebugMod32Value(const char* args);
+ bool HandleDebugGetItemStateCommand(const char * args);
+ bool HandleDebugGetLootRecipientCommand(const char * args);
+ bool HandleDebugGetValueCommand(const char* args);
+ bool HandleDebugMod32ValueCommand(const char* args);
bool HandleDebugSetAuraStateCommand(const char * args);
bool HandleDebugSetItemFlagCommand(const char * args);
bool HandleDebugSetVehicleId(const char * args);
- bool HandleDebugSetValue(const char* args);
- bool HandleDebugSpawnVehicle(const char * args);
bool HandleDebugEnterVehicle(const char * args);
- bool HandleDebugUpdate(const char* args);
+ bool HandleDebugSetValueCommand(const char* args);
+ bool HandleDebugSpawnVehicle(const char * args);
+ bool HandleDebugUpdateCommand(const char* args);
bool HandleDebugUpdateWorldStateCommand(const char* args);
bool HandleDebugSet32Bit(const char* args);
@@ -563,7 +563,7 @@ class ChatHandler
bool HandleQuestRemove(const char * args);
bool HandleQuestComplete(const char * args);*/
- bool HandleSet32Bit(const char* args);
+ //bool HandleSet32Bit(const char* args);
bool HandleSaveAllCommand(const char* args);
Player* getSelectedPlayer();