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authormegamage <none@none>2009-03-05 18:48:56 -0600
committermegamage <none@none>2009-03-05 18:48:56 -0600
commit8787c00ca3eda49410cf9ecf2df53c2061628afd (patch)
treea82d8ac7ddbb9f678e30260d68137fd3d7818255 /src/game/CreatureAI.cpp
parent769c835f266c6e94e878d6e2db0118df1fa7b450 (diff)
*Disable charmed/possessed creature AI.
*Use general react states to replace charminfo react states. --HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureAI.cpp')
-rw-r--r--src/game/CreatureAI.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp
index 409463b0052..fa512fce726 100644
--- a/src/game/CreatureAI.cpp
+++ b/src/game/CreatureAI.cpp
@@ -36,6 +36,12 @@ void UnitAI::AttackStart(Unit *victim)
}
}
+//Enable PlayerAI when charmed
+void PlayerAI::OnCharmed(bool apply) { me->IsAIEnabled = apply; }
+
+//Disable CreatureAI when charmed
+void CreatureAI::OnCharmed(bool apply) { me->IsAIEnabled = !apply; }
+
void CreatureAI::MoveInLineOfSight(Unit *who)
{
if(!me->getVictim() && me->canStartAttack(who))