diff options
author | Spp <none@none> | 2010-04-07 18:09:10 +0200 |
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committer | Spp <none@none> | 2010-04-07 18:09:10 +0200 |
commit | b27ce42704c33e292bda390265bb8fd01a433505 (patch) | |
tree | 29b2df222a2c1be3325e3d6fab75206100b578fd /src/game/CreatureAI.cpp | |
parent | f490ad5ac259712e323f0a52e608ff1383b2fc41 (diff) |
Code Style: Remove trailing spaces
--HG--
branch : trunk
Diffstat (limited to 'src/game/CreatureAI.cpp')
-rw-r--r-- | src/game/CreatureAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp index 503c7ce033d..1451cf46d6f 100644 --- a/src/game/CreatureAI.cpp +++ b/src/game/CreatureAI.cpp @@ -107,7 +107,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature) // scripts does not take care about MoveInLineOfSight loops // MoveInLineOfSight can be called inside another MoveInLineOfSight and cause stack overflow void CreatureAI::MoveInLineOfSight_Safe(Unit *who) -{ +{ if(m_MoveInLineOfSight_locked == true) return; m_MoveInLineOfSight_locked = true; |