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authormaximius <none@none>2009-10-17 15:35:07 -0700
committermaximius <none@none>2009-10-17 15:35:07 -0700
commit26b5e033ffde3d161382fc9addbfa99738379641 (patch)
treea344f369ca32945f787a02dee35c3dbe342bed7e /src/game/CreatureAIImpl.h
parentf21f47005dcb6b76e1abc9f35fbcd03eed191bff (diff)
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureAIImpl.h')
-rw-r--r--src/game/CreatureAIImpl.h60
1 files changed, 0 insertions, 60 deletions
diff --git a/src/game/CreatureAIImpl.h b/src/game/CreatureAIImpl.h
index 89d5bbc2a9e..4fddcc6392d 100644
--- a/src/game/CreatureAIImpl.h
+++ b/src/game/CreatureAIImpl.h
@@ -17,21 +17,17 @@
*/
#ifndef CREATUREAIIMPL_H
#define CREATUREAIIMPL_H
-
#include "Common.h"
#include "Platform/Define.h"
#include "TemporarySummon.h"
#include "CreatureAI.h"
-
#define HEROIC(n,h) (HeroicMode ? h : n)
-
template<class T>
inline
const T& RAND(const T& v1, const T& v2)
{
return (rand()%2) ? v1 : v2;
}
-
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3)
@@ -44,7 +40,6 @@ const T& RAND(const T& v1, const T& v2, const T& v3)
case 2: return v3;
}
}
-
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4)
@@ -58,7 +53,6 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4)
case 3: return v4;
}
}
-
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5)
@@ -73,7 +67,6 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5)
case 4: return v5;
}
}
-
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6)
@@ -89,7 +82,6 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, c
case 5: return v6;
}
}
-
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7)
@@ -106,7 +98,6 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, c
case 6: return v7;
}
}
-
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8)
@@ -124,7 +115,6 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, c
case 7: return v8;
}
}
-
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
@@ -144,7 +134,6 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, c
case 8: return v9;
}
}
-
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
@@ -165,7 +154,6 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, c
case 9: return v10;
}
}
-
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
@@ -187,7 +175,6 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, c
case 10: return v11;
}
}
-
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
@@ -210,7 +197,6 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, c
case 11: return v12;
}
}
-
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
@@ -234,7 +220,6 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, c
case 12: return v13;
}
}
-
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
@@ -259,7 +244,6 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, c
case 13: return v14;
}
}
-
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
@@ -285,7 +269,6 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, c
case 14: return v15;
}
}
-
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
@@ -312,26 +295,20 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, c
case 15: return v16;
}
}
-
class EventMap : private std::map<uint32, uint32>
{
private:
uint32 m_time, m_phase;
public:
explicit EventMap() : m_phase(0), m_time(0) {}
-
uint32 GetTimer() const { return m_time; }
-
void Reset() { clear(); m_time = 0; m_phase = 0; }
-
void Update(uint32 time) { m_time += time; }
-
void SetPhase(uint32 phase)
{
if(phase && phase < 9)
m_phase = (1 << (phase + 24));
}
-
void ScheduleEvent(uint32 eventId, uint32 time, uint32 gcd = 0, uint32 phase = 0)
{
time += m_time;
@@ -347,13 +324,11 @@ class EventMap : private std::map<uint32, uint32>
}
insert(std::make_pair(time, eventId));
}
-
void RescheduleEvent(uint32 eventId, uint32 time, uint32 gcd = 0, uint32 phase = 0)
{
CancelEvent(eventId);
ScheduleEvent(eventId, time, gcd, phase);
}
-
void RepeatEvent(uint32 time)
{
if(empty())
@@ -369,12 +344,10 @@ class EventMap : private std::map<uint32, uint32>
}
insert(std::make_pair(time, eventId));
}
-
void PopEvent()
{
erase(begin());
}
-
uint32 ExecuteEvent()
{
while(!empty())
@@ -392,7 +365,6 @@ class EventMap : private std::map<uint32, uint32>
}
return 0;
}
-
uint32 GetEvent()
{
while(!empty())
@@ -408,7 +380,6 @@ class EventMap : private std::map<uint32, uint32>
}
return 0;
}
-
void DelayEvents(uint32 time, uint32 gcd)
{
time += m_time;
@@ -426,7 +397,6 @@ class EventMap : private std::map<uint32, uint32>
++itr;
}
}
-
void CancelEvent(uint32 eventId)
{
for(iterator itr = begin(); itr != end();)
@@ -437,7 +407,6 @@ class EventMap : private std::map<uint32, uint32>
++itr;
}
}
-
void CancelEventsByGCD(uint32 gcd)
{
for(iterator itr = begin(); itr != end();)
@@ -449,7 +418,6 @@ class EventMap : private std::map<uint32, uint32>
}
}
};
-
enum AITarget
{
AITARGET_SELF,
@@ -459,16 +427,13 @@ enum AITarget
AITARGET_BUFF,
AITARGET_DEBUFF,
};
-
enum AICondition
{
AICOND_AGGRO,
AICOND_COMBAT,
AICOND_DIE,
};
-
#define AI_DEFAULT_COOLDOWN 5000
-
struct AISpellInfoType
{
AISpellInfoType() : target(AITARGET_SELF), condition(AICOND_COMBAT)
@@ -479,10 +444,8 @@ struct AISpellInfoType
uint32 realCooldown;
float maxRange;
};
-
TRINITY_DLL_SPEC AISpellInfoType * GetAISpellInfo(uint32 i);
-
inline void CreatureAI::SetGazeOn(Unit *target)
{
if(me->canAttack(target))
@@ -491,12 +454,10 @@ inline void CreatureAI::SetGazeOn(Unit *target)
me->SetReactState(REACT_PASSIVE);
}
}
-
inline bool CreatureAI::UpdateVictimWithGaze()
{
if(!me->isInCombat())
return false;
-
if(me->HasReactState(REACT_PASSIVE))
{
if(me->getVictim())
@@ -504,17 +465,14 @@ inline bool CreatureAI::UpdateVictimWithGaze()
else
me->SetReactState(REACT_AGGRESSIVE);
}
-
if(Unit *victim = me->SelectVictim())
AttackStart(victim);
return me->getVictim();
}
-
inline bool CreatureAI::UpdateCombatState()
{
if(!me->isInCombat())
return false;
-
if(!me->HasReactState(REACT_PASSIVE))
{
if(Unit *victim = me->SelectVictim())
@@ -526,15 +484,12 @@ inline bool CreatureAI::UpdateCombatState()
EnterEvadeMode();
return false;
}
-
return true;
}
-
inline bool CreatureAI::UpdateVictim()
{
if(!me->isInCombat())
return false;
-
if(!me->HasReactState(REACT_PASSIVE))
{
if(Unit *victim = me->SelectVictim())
@@ -546,10 +501,8 @@ inline bool CreatureAI::UpdateVictim()
EnterEvadeMode();
return false;
}
-
return true;
}
-
/*
inline bool CreatureAI::UpdateVictim()
{
@@ -560,12 +513,10 @@ inline bool CreatureAI::UpdateVictim()
return me->getVictim();
}
*/
-
inline bool CreatureAI::_EnterEvadeMode()
{
if(!me->isAlive())
return false;
-
// sometimes bosses stuck in combat?
me->RemoveAllAuras();
me->DeleteThreatList();
@@ -573,46 +524,36 @@ inline bool CreatureAI::_EnterEvadeMode()
me->LoadCreaturesAddon();
me->SetLootRecipient(NULL);
me->ResetPlayerDamageReq();
-
if(me->IsInEvadeMode())
return false;
-
return true;
}
-
inline void UnitAI::DoCast(Unit* victim, uint32 spellId, bool triggered)
{
if(!victim || me->hasUnitState(UNIT_STAT_CASTING) && !triggered)
return;
-
me->CastSpell(victim, spellId, triggered);
}
-
inline void UnitAI::DoCastVictim(uint32 spellId, bool triggered)
{
me->CastSpell(me->getVictim(), spellId, triggered);
}
-
inline void UnitAI::DoCastAOE(uint32 spellId, bool triggered)
{
if(!triggered && me->hasUnitState(UNIT_STAT_CASTING))
return;
-
me->CastSpell((Unit*)NULL, spellId, triggered);
}
-
inline Creature *CreatureAI::DoSummon(uint32 uiEntry, const Position &pos, uint32 uiDespawntime, TempSummonType uiType)
{
return me->SummonCreature(uiEntry, pos, uiType, uiDespawntime);
}
-
inline Creature *CreatureAI::DoSummon(uint32 uiEntry, WorldObject* obj, float fRadius, uint32 uiDespawntime, TempSummonType uiType)
{
Position pos;
obj->GetRandomNearPosition(pos, fRadius);
return me->SummonCreature(uiEntry, pos, uiType, uiDespawntime);
}
-
inline Creature *CreatureAI::DoSummonFlyer(uint32 uiEntry, WorldObject *obj, float _fZ, float fRadius, uint32 uiDespawntime, TempSummonType uiType)
{
Position pos;
@@ -620,6 +561,5 @@ inline Creature *CreatureAI::DoSummonFlyer(uint32 uiEntry, WorldObject *obj, flo
pos.m_positionZ += _fZ;
return me->SummonCreature(uiEntry, pos, uiType, uiDespawntime);
}
-
#endif