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authorSpp <none@none>2010-04-07 19:14:10 +0200
committerSpp <none@none>2010-04-07 19:14:10 +0200
commitd19e12708001fbef2308be0e8cb5375a2ac7af48 (patch)
tree09fc8f67a6197802e0512950f0b0a3438a9834e8 /src/game/CreatureGroups.cpp
parent2e127f7a30706dc1d40c65de22ff02851732da24 (diff)
Code style (game + scripts only):
"if(" --> "if (" --HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureGroups.cpp')
-rw-r--r--src/game/CreatureGroups.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/game/CreatureGroups.cpp b/src/game/CreatureGroups.cpp
index 72efb6ef136..2af4b1cce03 100644
--- a/src/game/CreatureGroups.cpp
+++ b/src/game/CreatureGroups.cpp
@@ -34,13 +34,13 @@ CreatureGroupInfoType CreatureGroupMap;
void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature *member)
{
Map *map = member->FindMap();
- if(!map)
+ if (!map)
return;
CreatureGroupHolderType::iterator itr = map->CreatureGroupHolder.find(groupId);
//Add member to an existing group
- if(itr != map->CreatureGroupHolder.end())
+ if (itr != map->CreatureGroupHolder.end())
{
sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", groupId, member->GetGUIDLow(), member->GetInstanceId());
itr->second->AddMember(member);
@@ -60,10 +60,10 @@ void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *group, Creatur
sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group->GetId(), member->GetDBTableGUIDLow());
group->RemoveMember(member);
- if(group->isEmpty())
+ if (group->isEmpty())
{
Map *map = member->FindMap();
- if(!map)
+ if (!map)
return;
sLog.outDebug("Deleting group with InstanceID %u", member->GetInstanceId());
@@ -80,7 +80,7 @@ void CreatureGroupManager::LoadCreatureFormations()
//Check Integrity of the table
QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT MAX(leaderGUID) FROM creature_formations");
- if(!result)
+ if (!result)
{
sLog.outErrorDb(" ...an error occured while loading the table creature_formations ( maybe it doesn't exist ?)\n");
return;
@@ -89,7 +89,7 @@ void CreatureGroupManager::LoadCreatureFormations()
//Get group data
result = WorldDatabase.PQuery("SELECT leaderGUID, memberGUID, dist, angle, groupAI FROM creature_formations ORDER BY leaderGUID");
- if(!result)
+ if (!result)
{
sLog.outErrorDb("The table creature_formations is empty or corrupted");
return;
@@ -112,7 +112,7 @@ void CreatureGroupManager::LoadCreatureFormations()
uint32 memberGUID = fields[1].GetUInt32();
group_member->groupAI = fields[4].GetUInt8();
//If creature is group leader we may skip loading of dist/angle
- if(group_member->leaderGUID != memberGUID)
+ if (group_member->leaderGUID != memberGUID)
{
group_member->follow_dist = fields[2].GetFloat();
group_member->follow_angle = fields[3].GetFloat() * M_PI / 180;
@@ -126,7 +126,7 @@ void CreatureGroupManager::LoadCreatureFormations()
// check data correctness
{
QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->leaderGUID);
- if(!result)
+ if (!result)
{
sLog.outErrorDb("creature_formations table leader guid %u incorrect (not exist)", group_member->leaderGUID);
delete group_member;
@@ -134,7 +134,7 @@ void CreatureGroupManager::LoadCreatureFormations()
}
result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", memberGUID);
- if(!result)
+ if (!result)
{
sLog.outErrorDb("creature_formations table member guid %u incorrect (not exist)", memberGUID);
delete group_member;
@@ -156,7 +156,7 @@ void CreatureGroup::AddMember(Creature *member)
sLog.outDebug("CreatureGroup::AddMember: Adding unit GUID: %u.", member->GetGUIDLow());
//Check if it is a leader
- if(member->GetDBTableGUIDLow() == m_groupID)
+ if (member->GetDBTableGUIDLow() == m_groupID)
{
sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow());
m_leader = member;
@@ -168,7 +168,7 @@ void CreatureGroup::AddMember(Creature *member)
void CreatureGroup::RemoveMember(Creature *member)
{
- if(m_leader == member)
+ if (m_leader == member)
m_leader = NULL;
m_members.erase(member);
@@ -178,10 +178,10 @@ void CreatureGroup::RemoveMember(Creature *member)
void CreatureGroup::MemberAttackStart(Creature *member, Unit *target)
{
uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;
- if(!groupAI)
+ if (!groupAI)
return;
- if(groupAI == 1 && member != m_leader)
+ if (groupAI == 1 && member != m_leader)
return;
for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
@@ -190,16 +190,16 @@ void CreatureGroup::MemberAttackStart(Creature *member, Unit *target)
//sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
//Skip one check
- if(itr->first == member)
+ if (itr->first == member)
continue;
- if(!itr->first->isAlive())
+ if (!itr->first->isAlive())
continue;
- if(itr->first->getVictim())
+ if (itr->first->getVictim())
continue;
- if(itr->first->canAttack(target))
+ if (itr->first->canAttack(target))
itr->first->AI()->AttackStart(target);
}
}
@@ -208,9 +208,9 @@ void CreatureGroup::FormationReset(bool dismiss)
{
for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
- if(itr->first != m_leader && itr->first->isAlive())
+ if (itr->first != m_leader && itr->first->isAlive())
{
- if(dismiss)
+ if (dismiss)
itr->first->GetMotionMaster()->Initialize();
else
itr->first->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
@@ -222,7 +222,7 @@ void CreatureGroup::FormationReset(bool dismiss)
void CreatureGroup::LeaderMoveTo(float x, float y, float z)
{
- if(!m_leader)
+ if (!m_leader)
return;
float pathangle = atan2(m_leader->GetPositionY() - y, m_leader->GetPositionX() - x);
@@ -230,7 +230,7 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z)
for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
Creature *member = itr->first;
- if(member == m_leader || !member->isAlive() || member->getVictim())
+ if (member == m_leader || !member->isAlive() || member->getVictim())
continue;
float angle = itr->second->follow_angle;
@@ -245,7 +245,7 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z)
member->UpdateGroundPositionZ(dx, dy, dz);
- if(member->IsWithinDist(m_leader, dist + MAX_DESYNC))
+ if (member->IsWithinDist(m_leader, dist + MAX_DESYNC))
member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags());
else
member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);