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authormegamage <none@none>2009-06-08 17:25:02 -0500
committermegamage <none@none>2009-06-08 17:25:02 -0500
commit4e130dcdfdd30b84fb5e0b0531c817c7b6c64ff9 (patch)
tree09f871f8eab58afe981e99fa74cef6bcf0777e7c /src/game/Debugcmds.cpp
parent6578cce47133eb017a7ab6b14c91d6c5b80b226a (diff)
[7980] Implement item use target requirements store and check (new table `item_required_target`). Author: NoFantasy
Signed-off-by: VladimirMangos <vladimir@getmangos.com> * Also implement this table reload * Static Spell::SendCastResult function for call not from spell code. Can be also used in scripts where need send explicitly spell cast error to client. --HG-- branch : trunk
Diffstat (limited to 'src/game/Debugcmds.cpp')
-rw-r--r--src/game/Debugcmds.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/game/Debugcmds.cpp b/src/game/Debugcmds.cpp
index 196816fff02..2e432ab1c0f 100644
--- a/src/game/Debugcmds.cpp
+++ b/src/game/Debugcmds.cpp
@@ -43,7 +43,7 @@ bool ChatHandler::HandleDebugSendSpellFailCommand(const char* args)
return false;
char* px = strtok((char*)args, " ");
- if(!px)
+ if (!px)
return false;
uint8 failnum = (uint8)atoi(px);
@@ -56,14 +56,13 @@ bool ChatHandler::HandleDebugSendSpellFailCommand(const char* args)
char* p2 = strtok(NULL, " ");
uint8 failarg2 = p2 ? (uint8)atoi(p2) : 0;
-
WorldPacket data(SMSG_CAST_FAILED, 5);
data << uint8(0);
data << uint32(133);
data << uint8(failnum);
- if(p1 || p2)
+ if (p1 || p2)
data << uint32(failarg1);
- if(p2)
+ if (p2)
data << uint32(failarg2);
m_session->SendPacket(&data);