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authormegamage <none@none>2009-04-29 00:26:07 -0500
committermegamage <none@none>2009-04-29 00:26:07 -0500
commitde11b9e901d1d1caa0634fad541f08f11c5781af (patch)
treee35503d08ef545e668b8d854da41e0ea6aba3b3b /src/game/Debugcmds.cpp
parent9dd4b8c98599b0bdccea7b9acb61cb4e7a35da8f (diff)
[7730] Some optimizantion and code style. Author: zhenya
--HG-- branch : trunk
Diffstat (limited to 'src/game/Debugcmds.cpp')
-rw-r--r--src/game/Debugcmds.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/Debugcmds.cpp b/src/game/Debugcmds.cpp
index 5b0f1cbebe3..2e3a256a214 100644
--- a/src/game/Debugcmds.cpp
+++ b/src/game/Debugcmds.cpp
@@ -412,7 +412,7 @@ bool ChatHandler::HandleDebugGetItemState(const char* args)
{
state_str = "The player has the following " + state_str + " items: ";
SendSysMessage(state_str.c_str());
- for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; i++)
+ for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
{
if(i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
continue;
@@ -440,7 +440,7 @@ bool ChatHandler::HandleDebugGetItemState(const char* args)
if (list_queue)
{
std::vector<Item *> &updateQueue = player->GetItemUpdateQueue();
- for(size_t i = 0; i < updateQueue.size(); i++)
+ for(size_t i = 0; i < updateQueue.size(); ++i)
{
Item *item = updateQueue[i];
if(!item) continue;
@@ -467,7 +467,7 @@ bool ChatHandler::HandleDebugGetItemState(const char* args)
{
bool error = false;
std::vector<Item *> &updateQueue = player->GetItemUpdateQueue();
- for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; i++)
+ for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
{
if(i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
continue;
@@ -583,7 +583,7 @@ bool ChatHandler::HandleDebugGetItemState(const char* args)
}
}
- for(size_t i = 0; i < updateQueue.size(); i++)
+ for(size_t i = 0; i < updateQueue.size(); ++i)
{
Item *item = updateQueue[i];
if(!item) continue;