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authorNeo2003 <none@none>2008-10-02 16:23:55 -0500
committerNeo2003 <none@none>2008-10-02 16:23:55 -0500
commit9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch)
treeb5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/DynamicObject.cpp
[svn] * Proper SVN structureinit
--HG-- branch : trunk
Diffstat (limited to 'src/game/DynamicObject.cpp')
-rw-r--r--src/game/DynamicObject.cpp152
1 files changed, 152 insertions, 0 deletions
diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp
new file mode 100644
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+++ b/src/game/DynamicObject.cpp
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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "GameObject.h"
+#include "UpdateMask.h"
+#include "Opcodes.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "World.h"
+#include "ObjectAccessor.h"
+#include "Database/DatabaseEnv.h"
+#include "SpellAuras.h"
+#include "MapManager.h"
+#include "GridNotifiers.h"
+#include "CellImpl.h"
+#include "GridNotifiersImpl.h"
+
+DynamicObject::DynamicObject() : WorldObject()
+{
+ m_objectType |= TYPEMASK_DYNAMICOBJECT;
+ m_objectTypeId = TYPEID_DYNAMICOBJECT;
+ // 2.3.2 - 0x58
+ m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HASPOSITION);
+
+ m_valuesCount = DYNAMICOBJECT_END;
+}
+
+void DynamicObject::AddToWorld()
+{
+ ///- Register the dynamicObject for guid lookup
+ if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
+ Object::AddToWorld();
+}
+
+void DynamicObject::RemoveFromWorld()
+{
+ ///- Remove the dynamicObject from the accessor
+ if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
+ Object::RemoveFromWorld();
+}
+
+bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32 effIndex, float x, float y, float z, int32 duration, float radius )
+{
+ SetInstanceId(caster->GetInstanceId());
+
+ WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetMapId());
+ Relocate(x,y,z,0);
+
+ if(!IsPositionValid())
+ {
+ sLog.outError("ERROR: DynamicObject (spell %u eff %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",spellId,effIndex,GetPositionX(),GetPositionY());
+ return false;
+ }
+
+ SetUInt32Value( OBJECT_FIELD_ENTRY, spellId );
+ SetFloatValue( OBJECT_FIELD_SCALE_X, 1 );
+ SetUInt64Value( DYNAMICOBJECT_CASTER, caster->GetGUID() );
+ SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 );
+ SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId );
+ SetFloatValue( DYNAMICOBJECT_RADIUS, radius);
+ SetFloatValue( DYNAMICOBJECT_POS_X, x );
+ SetFloatValue( DYNAMICOBJECT_POS_Y, y );
+ SetFloatValue( DYNAMICOBJECT_POS_Z, z );
+ SetUInt32Value( DYNAMICOBJECT_CASTTIME, getMSTime() ); // new 2.4.0
+
+ m_aliveDuration = duration;
+ m_radius = radius;
+ m_effIndex = effIndex;
+ m_spellId = spellId;
+ m_casterGuid = caster->GetGUID();
+ return true;
+}
+
+Unit* DynamicObject::GetCaster() const
+{
+ // can be not found in some cases
+ return ObjectAccessor::GetUnit(*this,m_casterGuid);
+}
+
+void DynamicObject::Update(uint32 p_time)
+{
+ // caster can be not in world at time dynamic object update, but dynamic object not yet deleted in Unit destructor
+ Unit* caster = GetCaster();
+ if(!caster)
+ {
+ Delete();
+ return;
+ }
+
+ bool deleteThis = false;
+
+ if(m_aliveDuration > int32(p_time))
+ m_aliveDuration -= p_time;
+ else
+ deleteThis = true;
+
+ // TODO: make a timer and update this in larger intervals
+ CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ MaNGOS::DynamicObjectUpdater notifier(*this,caster);
+
+ TypeContainerVisitor<MaNGOS::DynamicObjectUpdater, WorldTypeMapContainer > world_object_notifier(notifier);
+ TypeContainerVisitor<MaNGOS::DynamicObjectUpdater, GridTypeMapContainer > grid_object_notifier(notifier);
+
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(GetMapId(), this));
+ cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(GetMapId(), this));
+
+ if(deleteThis)
+ {
+ caster->RemoveDynObjectWithGUID(GetGUID());
+ Delete();
+ }
+}
+
+void DynamicObject::Delete()
+{
+ SendObjectDeSpawnAnim(GetGUID());
+ AddObjectToRemoveList();
+}
+
+void DynamicObject::Delay(int32 delaytime)
+{
+ m_aliveDuration -= delaytime;
+ for(AffectedSet::iterator iunit= m_affected.begin();iunit != m_affected.end();++iunit)
+ if (*iunit)
+ (*iunit)->DelayAura(m_spellId, m_effIndex, delaytime);
+}
+
+bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) const
+{
+ return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f));
+}