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authormegamage <none@none>2009-02-04 10:53:58 -0600
committermegamage <none@none>2009-02-04 10:53:58 -0600
commitdf7499e0565116c356308839079c36943ba7949c (patch)
tree5c7b362962dc49e95601eea5ccfe5102b370639d /src/game/DynamicObject.cpp
parent50c82c666093b5dac3cd60cddf9f46223a48d8d9 (diff)
parent6b19b789ca1757b99a5eaf37fba7c3f555347ab1 (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/DynamicObject.cpp')
-rw-r--r--src/game/DynamicObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp
index 90f87ad20a3..4b452cd4b76 100644
--- a/src/game/DynamicObject.cpp
+++ b/src/game/DynamicObject.cpp
@@ -156,7 +156,7 @@ void DynamicObject::Delay(int32 delaytime)
bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) const
{
- return IsInWorld() && u->IsInWorld()
+ return IsInWorld() && u->IsInWorld()
&& (IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false)
|| GetCasterGUID() == u->GetGUID());
}