diff options
| author | megamage <none@none> | 2009-08-29 23:20:16 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-08-29 23:20:16 -0500 |
| commit | d802cd3811c77a1b0bef95a65fdfc4872ff557a8 (patch) | |
| tree | 68be363ef1f3ce843a32254a9b8fd122b7803434 /src/game/DynamicObject.h | |
| parent | 6954eae60ac320639451bd83782f294da367b733 (diff) | |
*More update about positions.
*Ulduar: do not allow demolisher to regenerate pyrite. Player must shoot down and grab the containers to refill pyrite.
--HG--
branch : trunk
Diffstat (limited to 'src/game/DynamicObject.h')
| -rw-r--r-- | src/game/DynamicObject.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/DynamicObject.h b/src/game/DynamicObject.h index 94985f247d7..13747891964 100644 --- a/src/game/DynamicObject.h +++ b/src/game/DynamicObject.h @@ -35,7 +35,7 @@ class DynamicObject : public WorldObject void AddToWorld(); void RemoveFromWorld(); - bool Create(uint32 guidlow, Unit *caster, uint32 spellId, uint32 effMask, float x, float y, float z, int32 duration, float radius, bool active); + bool Create(uint32 guidlow, Unit *caster, uint32 spellId, uint32 effMask, const Position &pos, int32 duration, float radius, bool active); void Update(uint32 p_time); void Delete(); uint32 GetSpellId() const { return m_spellId; } |
