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authormegamage <none@none>2009-02-08 21:45:31 -0600
committermegamage <none@none>2009-02-08 21:45:31 -0600
commit11b9bd42f76db238af914112bdc065fc8293451d (patch)
tree528b63daff3c2539ffa88cc44484e05c9a88e37b /src/game/GameObject.cpp
parenta908f8d0024fafc3238201e4c9fa872446b07c04 (diff)
Fixes and cleanups in loot code. Author: VladimirMangos
* Move not-normal loot tables generation in single place (Loot::FillLoot function) for group and non group case. * Simplify LootView code. --HG-- branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r--src/game/GameObject.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index 0b2dd179cdf..f2bf5739334 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -487,7 +487,7 @@ void GameObject::Delete()
AddObjectToRemoveList();
}
-void GameObject::getFishLoot(Loot *fishloot)
+void GameObject::getFishLoot(Loot *fishloot, Player* loot_owner)
{
fishloot->clear();
@@ -495,10 +495,10 @@ void GameObject::getFishLoot(Loot *fishloot)
// if subzone loot exist use it
if(LootTemplates_Fishing.HaveLootFor(subzone))
- fishloot->FillLoot(subzone, LootTemplates_Fishing, NULL);
+ fishloot->FillLoot(subzone, LootTemplates_Fishing, loot_owner,true);
// else use zone loot
else
- fishloot->FillLoot(GetZoneId(), LootTemplates_Fishing, NULL);
+ fishloot->FillLoot(GetZoneId(), LootTemplates_Fishing, loot_owner,true);
}
void GameObject::SaveToDB()