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authorwin32 <none@none>2009-12-16 18:58:36 +0200
committerwin32 <none@none>2009-12-16 18:58:36 +0200
commitbf2c3fd8cf32578324162a8bef2ac6e48e7e0009 (patch)
treeccb8f71a159aba2799cc009352a8626d95b6fc6c /src/game/GameObject.cpp
parentdc53b4a9def06d012d791304aaba1c748a1f997a (diff)
MaNGOS merge: Mail System.
* Store loot in mail_loot_template indexed by mail template ids. * Implement proper creating mail text copy item from mail template based mail. * Move send functions to new MailDraft class from WorldSession. * Implement mails sending at player levelup. * Autor VladimirMangos, converted by me. --HG-- branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r--src/game/GameObject.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index 42c2fd04cc4..02a3ede06aa 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -527,10 +527,8 @@ void GameObject::getFishLoot(Loot *fishloot, Player* loot_owner)
GetZoneAndAreaId(zone,subzone);
// if subzone loot exist use it
- if(LootTemplates_Fishing.HaveLootFor(subzone))
- fishloot->FillLoot(subzone, LootTemplates_Fishing, loot_owner,true);
- // else use zone loot
- else
+ if (!fishloot->FillLoot(subzone, LootTemplates_Fishing, loot_owner, true, true))
+ // else use zone loot (must exist in like case)
fishloot->FillLoot(zone, LootTemplates_Fishing, loot_owner,true);
}