aboutsummaryrefslogtreecommitdiff
path: root/src/game/GameObject.h
diff options
context:
space:
mode:
authorBrian <runningnak3d@gmail.com>2010-02-14 19:13:14 -0700
committerBrian <runningnak3d@gmail.com>2010-02-14 19:13:14 -0700
commit486c00891ba34884e5b2cdd8d44b4d8496f11283 (patch)
tree7df304b9020ed21b87bd66978d2dc6e6683edce7 /src/game/GameObject.h
parent7799ade4da0da17034039439d692122e976c0138 (diff)
* Core switch to client 3.3.2 (11403)
* Credits (in no particular order) to: * n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo, * thenecromancer, Xanadu, Trazom, Zor, kiper * Additional credits to: * TOM_RUS and NoFantasy from MaNGOS * Thanks for testing Aokromes and XTElite1 * SoTA still needs some work, but is very playable (huge thanks to raczman and * kiper) * To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the * last rev you are on * and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world * DBs * Known problem with guild banks. --HG-- branch : trunk
Diffstat (limited to 'src/game/GameObject.h')
-rw-r--r--src/game/GameObject.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameObject.h b/src/game/GameObject.h
index 7f84bb2d3ec..671bd84addf 100644
--- a/src/game/GameObject.h
+++ b/src/game/GameObject.h
@@ -725,7 +725,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
void CastSpell(Unit *target, uint32 spell);
void SendCustomAnim();
bool IsInRange(float x, float y, float z, float radius) const;
- void TakenDamage(uint32 damage);
+ void TakenDamage(uint32 damage, Unit* who = NULL);
void Rebuild();
void EventInform(uint32 eventId);