diff options
author | Machiavelli <none@none> | 2010-03-09 22:37:07 +0100 |
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committer | Machiavelli <none@none> | 2010-03-09 22:37:07 +0100 |
commit | 41cf8c173e4c785cadc60aade407f0300bd19f7e (patch) | |
tree | e50eefbcd827442543a94075c5b0b902ab38a2d1 /src/game/GossipDef.cpp | |
parent | cf0a646cc090871b4e21a501c12c96673c755133 (diff) |
Fix quest reward money showing up as experience reward in quest reward offering dialogue. Fixes issue #829
--HG--
branch : trunk
Diffstat (limited to 'src/game/GossipDef.cpp')
-rw-r--r-- | src/game/GossipDef.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GossipDef.cpp b/src/game/GossipDef.cpp index ae82c8b1a79..67a5e8388cb 100644 --- a/src/game/GossipDef.cpp +++ b/src/game/GossipDef.cpp @@ -758,8 +758,8 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, data << uint32(0); } - data << uint32(0); data << uint32(pQuest->GetRewOrReqMoney()); + data << uint32(pQuest->XPValue(pSession->GetPlayer())); // rewarded honor points. Multiply with 10 to satisfy client data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills())); |