diff options
author | Spp <none@none> | 2010-04-07 22:59:46 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 22:59:46 +0200 |
commit | 49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch) | |
tree | f7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/GossipDef.cpp | |
parent | d19e12708001fbef2308be0e8cb5375a2ac7af48 (diff) |
Code style (game + scripts only):
"( " --> "("
" )" --> ")"
--HG--
branch : trunk
Diffstat (limited to 'src/game/GossipDef.cpp')
-rw-r--r-- | src/game/GossipDef.cpp | 164 |
1 files changed, 82 insertions, 82 deletions
diff --git a/src/game/GossipDef.cpp b/src/game/GossipDef.cpp index e15557a486c..2595ba4d420 100644 --- a/src/game/GossipDef.cpp +++ b/src/game/GossipDef.cpp @@ -39,7 +39,7 @@ GossipMenu::~GossipMenu() void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, uint32 dtSender, uint32 dtAction, const std::string& BoxMessage, uint32 BoxMoney, bool Coded) { - ASSERT( m_gItems.size() <= GOSSIP_MAX_MENU_ITEMS ); + ASSERT(m_gItems.size() <= GOSSIP_MAX_MENU_ITEMS); GossipMenuItem gItem; @@ -67,7 +67,7 @@ void GossipMenu::AddGossipMenuItemData(uint32 action_menu, uint32 action_poi, ui void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, bool Coded) { - AddMenuItem( Icon, Message, 0, 0, "", 0, Coded); + AddMenuItem(Icon, Message, 0, 0, "", 0, Coded); } void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, bool Coded) @@ -80,23 +80,23 @@ void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, u AddMenuItem(Icon, std::string(Message ? Message : ""), dtSender, dtAction, std::string(BoxMessage ? BoxMessage : ""), BoxMoney, Coded); } -uint32 GossipMenu::MenuItemSender( unsigned int ItemId ) +uint32 GossipMenu::MenuItemSender(unsigned int ItemId) { - if ( ItemId >= m_gItems.size() ) return 0; + if (ItemId >= m_gItems.size()) return 0; return m_gItems[ ItemId ].m_gSender; } -uint32 GossipMenu::MenuItemAction( unsigned int ItemId ) +uint32 GossipMenu::MenuItemAction(unsigned int ItemId) { - if ( ItemId >= m_gItems.size() ) return 0; + if (ItemId >= m_gItems.size()) return 0; return m_gItems[ ItemId ].m_gOptionId; } -bool GossipMenu::MenuItemCoded( unsigned int ItemId ) +bool GossipMenu::MenuItemCoded(unsigned int ItemId) { - if ( ItemId >= m_gItems.size() ) return 0; + if (ItemId >= m_gItems.size()) return 0; return m_gItems[ ItemId ].m_gCoded; } @@ -107,7 +107,7 @@ void GossipMenu::ClearMenu() m_gItemsData.clear(); } -PlayerMenu::PlayerMenu( WorldSession *session ) : pSession(session) +PlayerMenu::PlayerMenu(WorldSession *session) : pSession(session) { } @@ -122,19 +122,19 @@ void PlayerMenu::ClearMenus() mQuestMenu.ClearMenu(); } -uint32 PlayerMenu::GossipOptionSender( unsigned int Selection ) +uint32 PlayerMenu::GossipOptionSender(unsigned int Selection) { - return mGossipMenu.MenuItemSender( Selection ); + return mGossipMenu.MenuItemSender(Selection); } -uint32 PlayerMenu::GossipOptionAction( unsigned int Selection ) +uint32 PlayerMenu::GossipOptionAction(unsigned int Selection) { - return mGossipMenu.MenuItemAction( Selection ); + return mGossipMenu.MenuItemAction(Selection); } -bool PlayerMenu::GossipOptionCoded( unsigned int Selection ) +bool PlayerMenu::GossipOptionCoded(unsigned int Selection) { - return mGossipMenu.MenuItemCoded( Selection ); + return mGossipMenu.MenuItemCoded(Selection); } void PlayerMenu::SendGossipMenu(uint32 TitleTextId, uint64 objectGUID) @@ -145,20 +145,20 @@ void PlayerMenu::SendGossipMenu(uint32 TitleTextId, uint64 objectGUID) data << uint32(TitleTextId); data << uint32(mGossipMenu.MenuItemCount()); // max count 0x10 - for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI ) + for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI) { GossipMenuItem const& gItem = mGossipMenu.GetItem(iI); - data << uint32( iI ); - data << uint8( gItem.m_gIcon ); - data << uint8( gItem.m_gCoded ); // makes pop up box password + data << uint32(iI); + data << uint8(gItem.m_gIcon); + data << uint8(gItem.m_gCoded); // makes pop up box password data << uint32(gItem.m_gBoxMoney); // money required to open menu, 2.0.3 data << gItem.m_gMessage; // text for gossip item data << gItem.m_gBoxMessage; // accept text (related to money) pop up box, 2.0.3 } - data << uint32( mQuestMenu.MenuItemCount() ); // max count 0x20 + data << uint32(mQuestMenu.MenuItemCount()); // max count 0x20 - for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI ) + for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI) { QuestMenuItem const& qItem = mQuestMenu.GetItem(iI); uint32 questID = qItem.m_qId; @@ -182,33 +182,33 @@ void PlayerMenu::SendGossipMenu(uint32 TitleTextId, uint64 objectGUID) data << Title; } - pSession->SendPacket( &data ); - //sLog.outDebug( "WORLD: Sent SMSG_GOSSIP_MESSAGE NPCGuid=%u",GUID_LOPART(npcGUID) ); + pSession->SendPacket(&data); + //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_MESSAGE NPCGuid=%u",GUID_LOPART(npcGUID)); } void PlayerMenu::CloseGossip() { - WorldPacket data( SMSG_GOSSIP_COMPLETE, 0 ); - pSession->SendPacket( &data ); + WorldPacket data(SMSG_GOSSIP_COMPLETE, 0); + pSession->SendPacket(&data); - //sLog.outDebug( "WORLD: Sent SMSG_GOSSIP_COMPLETE" ); + //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_COMPLETE"); } // Outdated -void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName ) +void PlayerMenu::SendPointOfInterest(float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName) { - WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size + WorldPacket data(SMSG_GOSSIP_POI, (4+4+4+4+4+10)); // guess size data << Flags; data << X << Y; data << uint32(Icon); data << uint32(Data); data << locName; - pSession->SendPacket( &data ); + pSession->SendPacket(&data); //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI"); } -void PlayerMenu::SendPointOfInterest( uint32 poi_id ) +void PlayerMenu::SendPointOfInterest(uint32 poi_id) { PointOfInterest const* poi = objmgr.GetPointOfInterest(poi_id); if (!poi) @@ -230,7 +230,7 @@ void PlayerMenu::SendPointOfInterest( uint32 poi_id ) } } - WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size + WorldPacket data(SMSG_GOSSIP_POI, (4+4+4+4+4+10)); // guess size data << uint32(poi->flags); data << float(poi->x); data << float(poi->y); @@ -238,15 +238,15 @@ void PlayerMenu::SendPointOfInterest( uint32 poi_id ) data << uint32(poi->data); data << icon_name; - pSession->SendPacket( &data ); + pSession->SendPacket(&data); //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI"); } -void PlayerMenu::SendTalking( uint32 textID ) +void PlayerMenu::SendTalking(uint32 textID) { GossipText const* pGossip = objmgr.GetGossipText(textID); - WorldPacket data( SMSG_NPC_TEXT_UPDATE, 100 ); // guess size + WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size data << textID; // can be < 0 if (!pGossip) @@ -292,12 +292,12 @@ void PlayerMenu::SendTalking( uint32 textID ) { data << pGossip->Options[i].Probability; - if ( Text_0[i].empty() ) + if (Text_0[i].empty()) data << Text_1[i]; else data << Text_0[i]; - if ( Text_1[i].empty() ) + if (Text_1[i].empty()) data << Text_0[i]; else data << Text_1[i]; @@ -311,14 +311,14 @@ void PlayerMenu::SendTalking( uint32 textID ) } } } - pSession->SendPacket( &data ); + pSession->SendPacket(&data); - sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " ); + sLog.outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE "); } -void PlayerMenu::SendTalking( char const * title, char const * text ) +void PlayerMenu::SendTalking(char const * title, char const * text) { - WorldPacket data( SMSG_NPC_TEXT_UPDATE, 50 ); // guess size + WorldPacket data(SMSG_NPC_TEXT_UPDATE, 50); // guess size data << uint32(0); for (uint32 i = 0; i < 8; ++i) { @@ -334,9 +334,9 @@ void PlayerMenu::SendTalking( char const * title, char const * text ) data << uint32(0); } - pSession->SendPacket( &data ); + pSession->SendPacket(&data); - sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " ); + sLog.outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE "); } /*********************************************************/ @@ -353,12 +353,12 @@ QuestMenu::~QuestMenu() ClearMenu(); } -void QuestMenu::AddMenuItem( uint32 QuestId, uint8 Icon) +void QuestMenu::AddMenuItem(uint32 QuestId, uint8 Icon) { Quest const* qinfo = objmgr.GetQuestTemplate(QuestId); if (!qinfo) return; - ASSERT( m_qItems.size() <= GOSSIP_MAX_MENU_ITEMS ); + ASSERT(m_qItems.size() <= GOSSIP_MAX_MENU_ITEMS); QuestMenuItem qItem; @@ -368,7 +368,7 @@ void QuestMenu::AddMenuItem( uint32 QuestId, uint8 Icon) m_qItems.push_back(qItem); } -bool QuestMenu::HasItem( uint32 questid ) +bool QuestMenu::HasItem(uint32 questid) { for (QuestMenuItemList::const_iterator i = m_qItems.begin(); i != m_qItems.end(); ++i) { @@ -385,16 +385,16 @@ void QuestMenu::ClearMenu() m_qItems.clear(); } -void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Title, uint64 npcGUID ) +void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title, uint64 npcGUID) { - WorldPacket data( SMSG_QUESTGIVER_QUEST_LIST, 100 ); // guess size + WorldPacket data(SMSG_QUESTGIVER_QUEST_LIST, 100); // guess size data << uint64(npcGUID); data << Title; - data << uint32(eEmote._Delay ); // player emote - data << uint32(eEmote._Emote ); // NPC emote - data << uint8 ( mQuestMenu.MenuItemCount() ); + data << uint32(eEmote._Delay); // player emote + data << uint32(eEmote._Emote); // NPC emote + data << uint8 (mQuestMenu.MenuItemCount()); - for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI ) + for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI) { QuestMenuItem const& qmi = mQuestMenu.GetItem(iI); @@ -418,21 +418,21 @@ void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Titl data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest)); data << title; } - pSession->SendPacket( &data ); + pSession->SendPacket(&data); sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID)); } -void PlayerMenu::SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID ) +void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID) { - WorldPacket data( SMSG_QUESTGIVER_STATUS, 9 ); + WorldPacket data(SMSG_QUESTGIVER_STATUS, 9); data << uint64(npcGUID); data << uint8(questStatus); - pSession->SendPacket( &data ); - sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus); + pSession->SendPacket(&data); + sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus); } -void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept ) +void PlayerMenu::SendQuestGiverQuestDetails(Quest const *pQuest, uint64 npcGUID, bool ActivateAccept) { std::string Title = pQuest->GetTitle(); std::string Details = pQuest->GetDetails(); @@ -482,24 +482,24 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID data << uint32(pQuest->GetRewChoiceItemsCount()); for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { - if ( !pQuest->RewChoiceItemId[i] ) continue; + if (!pQuest->RewChoiceItemId[i]) continue; data << uint32(pQuest->RewChoiceItemId[i]); data << uint32(pQuest->RewChoiceItemCount[i]); IProto = objmgr.GetItemPrototype(pQuest->RewChoiceItemId[i]); - if ( IProto ) + if (IProto) data << uint32(IProto->DisplayInfoID); else - data << uint32( 0x00 ); + data << uint32(0x00); } data << uint32(pQuest->GetRewItemsCount()); for (uint32 i=0; i < QUEST_REWARDS_COUNT; ++i) { - if ( !pQuest->RewItemId[i] ) continue; + if (!pQuest->RewItemId[i]) continue; data << uint32(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemCount[i]); IProto = objmgr.GetItemPrototype(pQuest->RewItemId[i]); - if ( IProto ) + if (IProto) data << uint32(IProto->DisplayInfoID); else data << uint32(0); @@ -534,12 +534,12 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID data << uint32(pQuest->DetailsEmote[i]); data << uint32(pQuest->DetailsEmoteDelay[i]); // DetailsEmoteDelay (in ms) } - pSession->SendPacket( &data ); + pSession->SendPacket(&data); sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId()); } -void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) +void PlayerMenu::SendQuestQueryResponse(Quest const *pQuest) { std::string Title, Details, Objectives, EndText, CompletedText; std::string ObjectiveText[QUEST_OBJECTIVES_COUNT]; @@ -574,7 +574,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) } } - WorldPacket data( SMSG_QUEST_QUERY_RESPONSE, 100 ); // guess size + WorldPacket data(SMSG_QUEST_QUERY_RESPONSE, 100); // guess size data << uint32(pQuest->GetQuestId()); // quest id data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details) @@ -682,11 +682,11 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI) data << ObjectiveText[iI]; - pSession->SendPacket( &data ); - sLog.outDebug( "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId() ); + pSession->SendPacket(&data); + sLog.outDebug("WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId()); } -void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnableNext ) +void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, uint64 npcGUID, bool EnableNext) { std::string Title = pQuest->GetTitle(); std::string OfferRewardText = pQuest->GetOfferRewardText(); @@ -704,7 +704,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, } } - WorldPacket data( SMSG_QUESTGIVER_OFFER_REWARD, 50 ); // guess size + WorldPacket data(SMSG_QUESTGIVER_OFFER_REWARD, 50); // guess size data << uint64(npcGUID); data << uint32(pQuest->GetQuestId()); @@ -734,12 +734,12 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, data << uint32(pQuest->GetRewChoiceItemsCount()); for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); ++i) { - pItem = objmgr.GetItemPrototype( pQuest->RewChoiceItemId[i] ); + pItem = objmgr.GetItemPrototype(pQuest->RewChoiceItemId[i]); data << uint32(pQuest->RewChoiceItemId[i]); data << uint32(pQuest->RewChoiceItemCount[i]); - if ( pItem ) + if (pItem) data << uint32(pItem->DisplayInfoID); else data << uint32(0); @@ -752,7 +752,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, data << uint32(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemCount[i]); - if ( pItem ) + if (pItem) data << uint32(pItem->DisplayInfoID); else data << uint32(0); @@ -781,11 +781,11 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override? data << uint32(pQuest->RewRepValue[i]); - pSession->SendPacket( &data ); - sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId() ); + pSession->SendPacket(&data); + sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId()); } -void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel ) +void PlayerMenu::SendQuestGiverRequestItems(Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel) { // We can always call to RequestItems, but this packet only goes out if there are actually // items. Otherwise, we'll skip straight to the OfferReward @@ -812,7 +812,7 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID return; } - WorldPacket data( SMSG_QUESTGIVER_REQUEST_ITEMS, 50 ); // guess size + WorldPacket data(SMSG_QUESTGIVER_REQUEST_ITEMS, 50); // guess size data << npcGUID; data << pQuest->GetQuestId(); data << Title; @@ -836,22 +836,22 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID // Required Money data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0); - data << uint32( pQuest->GetReqItemsCount() ); + data << uint32(pQuest->GetReqItemsCount()); ItemPrototype const *pItem; for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) { - if ( !pQuest->ReqItemId[i] ) continue; + if (!pQuest->ReqItemId[i]) continue; pItem = objmgr.GetItemPrototype(pQuest->ReqItemId[i]); data << uint32(pQuest->ReqItemId[i]); data << uint32(pQuest->ReqItemCount[i]); - if ( pItem ) + if (pItem) data << uint32(pItem->DisplayInfoID); else data << uint32(0); } - if ( !Completable ) + if (!Completable) data << uint32(0x00); else data << uint32(0x03); @@ -860,6 +860,6 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID data << uint32(0x08); data << uint32(0x10); - pSession->SendPacket( &data ); - sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId() ); + pSession->SendPacket(&data); + sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId()); } |