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authormegamage <none@none>2009-06-03 19:23:49 -0500
committermegamage <none@none>2009-06-03 19:23:49 -0500
commit8419f9b0592073f2f98352ea4d9e8b3a0bed45d6 (patch)
tree3c4cff9dd7f48b7b2c2a4b4f48e3b007889c07ce /src/game/GossipDef.cpp
parente2fcdbb8924f7e93afe84788e3be49c0a2a8d350 (diff)
[7945] Implement support quest data for DetailsEmoteDelay and OfferRewardEmoteDelay value for set time ordering details and reward emotes. Author: NoFantasy
--HG-- branch : trunk
Diffstat (limited to 'src/game/GossipDef.cpp')
-rw-r--r--src/game/GossipDef.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/GossipDef.cpp b/src/game/GossipDef.cpp
index 5191f4e9313..2e98e8c4e06 100644
--- a/src/game/GossipDef.cpp
+++ b/src/game/GossipDef.cpp
@@ -505,7 +505,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
for (uint32 i=0; i < QUEST_EMOTE_COUNT; ++i)
{
data << uint32(pQuest->DetailsEmote[i]);
- data << uint32(0); // DetailsEmoteDelay
+ data << uint32(pQuest->DetailsEmoteDelay[i]); // DetailsEmoteDelay (in ms)
}
pSession->SendPacket( &data );
@@ -643,7 +643,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
sLog.outDebug( "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId() );
}
-void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnbleNext )
+void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnableNext )
{
std::string Title = pQuest->GetTitle();
std::string OfferRewardText = pQuest->GetOfferRewardText();
@@ -668,7 +668,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
data << Title;
data << OfferRewardText;
- data << uint32( EnbleNext );
+ data << uint32( EnableNext );
data << uint32(0); // unk
uint32 EmoteCount = 0;
@@ -682,8 +682,8 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
data << EmoteCount; // Emote Count
for (uint32 i = 0; i < EmoteCount; ++i)
{
- data << uint32(0); // Delay Emote
- data << pQuest->OfferRewardEmote[i];
+ data << uint32(pQuest->OfferRewardEmoteDelay[i]); // Delay Emote
+ data << uint32(pQuest->OfferRewardEmote[i]);
}
ItemPrototype const *pItem;