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authorMachiavelli <none@none>2010-03-27 15:10:26 +0100
committerMachiavelli <none@none>2010-03-27 15:10:26 +0100
commitb9927ca559e02400d34164f7f31686fc4af1043b (patch)
treedc44cd9b63e9d4c8658211adb7da5ba4cd64849a /src/game/GossipDef.cpp
parent9ce6094dce579c328a51a5dd19deb85ab88e9c88 (diff)
Implement usage of RewardArenaPoints field in quest_template
--HG-- branch : trunk
Diffstat (limited to 'src/game/GossipDef.cpp')
-rw-r--r--src/game/GossipDef.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/GossipDef.cpp b/src/game/GossipDef.cpp
index 67a5e8388cb..377e7ae60e9 100644
--- a/src/game/GossipDef.cpp
+++ b/src/game/GossipDef.cpp
@@ -511,13 +511,13 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
data << uint32(0);
// rewarded honor points. Multiply with 10 to satisfy client
data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
- data << float(0); // new 3.3.0
+ data << float(0); // new 3.3.0, honor multiplier?
data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
data << int32(pQuest->GetRewSpellCast()); // casted spell
data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
data << uint32(pQuest->GetBonusTalents()); // bonus talents
- data << uint32(0);
- data << uint32(0);
+ data << uint32(pQuest->GetRewArenaPoints()); // reward arena points
+ data << uint32(0); // unk
for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
data << uint32(pQuest->RewRepFaction[i]);
@@ -611,7 +611,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
data << uint32(pQuest->GetPlayersSlain()); // players slain
data << uint32(pQuest->GetBonusTalents()); // bonus talents
- data << uint32(0); // bonus arena points
+ data << uint32(pQuest->GetRewArenaPoints()); // bonus arena points
data << uint32(0); // unknown
int iI;
@@ -763,13 +763,13 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
// rewarded honor points. Multiply with 10 to satisfy client
data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
- data << float(0);
+ data << float(0); // unk, honor multiplier?
data << uint32(0x08); // unused by client?
data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
data << int32(pQuest->GetRewSpellCast()); // casted spell
data << uint32(0); // unknown
data << uint32(pQuest->GetBonusTalents()); // bonus talents
- data << uint32(0);
+ data << uint32(pQuest->GetRewArenaPoints()); // arena points
data << uint32(0);
for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids