aboutsummaryrefslogtreecommitdiff
path: root/src/game/GossipDef.cpp
diff options
context:
space:
mode:
authorBrian <runningnak3d@gmail.com>2009-12-20 16:51:41 -0700
committerBrian <runningnak3d@gmail.com>2009-12-20 16:51:41 -0700
commitc4ac6323b0bb4eb9f4f1729ce2a63ab1a8ebd523 (patch)
treedcd9ed61403d11cad7482aac0220b15587411e23 /src/game/GossipDef.cpp
parent8a5df265c2d3e9e47464f172dd3d79efba748686 (diff)
* Added support for RepObjectiveFaction2 / RepObjectiveValue2 (opposite
* faction) IE: need to LOSE reputation with that faction. * Original patch by Brian / Ported to latest rev. by Kudlaty -- THANKS! --HG-- branch : trunk
Diffstat (limited to 'src/game/GossipDef.cpp')
-rw-r--r--src/game/GossipDef.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/GossipDef.cpp b/src/game/GossipDef.cpp
index 6629662d83e..d3b6f7880b9 100644
--- a/src/game/GossipDef.cpp
+++ b/src/game/GossipDef.cpp
@@ -571,8 +571,8 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective
data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective
- data << uint32(0); // RequiredOpositeRepFaction
- data << uint32(0); // RequiredOpositeRepValue, required faction value with another (oposite) faction (objective)
+ data << uint32(pQuest->GetRepObjectiveFaction2()); // shown in quest log as part of quest objective OPOSITE faction
+ data << uint32(pQuest->GetRepObjectiveValue2()); // shown in quest log as part of quest objective OPPOSITE faction
data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0