diff options
author | Brian <runningnak3d@gmail.com> | 2009-12-20 16:51:41 -0700 |
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committer | Brian <runningnak3d@gmail.com> | 2009-12-20 16:51:41 -0700 |
commit | c4ac6323b0bb4eb9f4f1729ce2a63ab1a8ebd523 (patch) | |
tree | dcd9ed61403d11cad7482aac0220b15587411e23 /src/game/GossipDef.cpp | |
parent | 8a5df265c2d3e9e47464f172dd3d79efba748686 (diff) |
* Added support for RepObjectiveFaction2 / RepObjectiveValue2 (opposite
* faction) IE: need to LOSE reputation with that faction.
* Original patch by Brian / Ported to latest rev. by Kudlaty -- THANKS!
--HG--
branch : trunk
Diffstat (limited to 'src/game/GossipDef.cpp')
-rw-r--r-- | src/game/GossipDef.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/GossipDef.cpp b/src/game/GossipDef.cpp index 6629662d83e..d3b6f7880b9 100644 --- a/src/game/GossipDef.cpp +++ b/src/game/GossipDef.cpp @@ -571,8 +571,8 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective - data << uint32(0); // RequiredOpositeRepFaction - data << uint32(0); // RequiredOpositeRepValue, required faction value with another (oposite) faction (objective) + data << uint32(pQuest->GetRepObjectiveFaction2()); // shown in quest log as part of quest objective OPOSITE faction + data << uint32(pQuest->GetRepObjectiveValue2()); // shown in quest log as part of quest objective OPPOSITE faction data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0 |