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authormegamage <none@none>2009-04-29 00:26:07 -0500
committermegamage <none@none>2009-04-29 00:26:07 -0500
commitde11b9e901d1d1caa0634fad541f08f11c5781af (patch)
treee35503d08ef545e668b8d854da41e0ea6aba3b3b /src/game/GossipDef.cpp
parent9dd4b8c98599b0bdccea7b9acb61cb4e7a35da8f (diff)
[7730] Some optimizantion and code style. Author: zhenya
--HG-- branch : trunk
Diffstat (limited to 'src/game/GossipDef.cpp')
-rw-r--r--src/game/GossipDef.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/game/GossipDef.cpp b/src/game/GossipDef.cpp
index c362b23ff71..754783aca06 100644
--- a/src/game/GossipDef.cpp
+++ b/src/game/GossipDef.cpp
@@ -132,7 +132,7 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
data << uint32( TitleTextId );
data << uint32( mGossipMenu.MenuItemCount() ); // max count 0x0F
- for ( unsigned int iI = 0; iI < mGossipMenu.MenuItemCount(); iI++ )
+ for (int iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI )
{
GossipMenuItem const& gItem = mGossipMenu.GetItem(iI);
data << uint32( iI );
@@ -145,7 +145,7 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
data << uint32( mQuestMenu.MenuItemCount() ); // max count 0x20
- for ( uint16 iI = 0; iI < mQuestMenu.MenuItemCount(); iI++ )
+ for ( int iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI )
{
QuestMenuItem const& qItem = mQuestMenu.GetItem(iI);
uint32 questID = qItem.m_qId;
@@ -255,7 +255,7 @@ void PlayerMenu::SendTalking( uint32 textID )
else
{
std::string Text_0[8],Text_1[8];
- for (int i=0;i<8;i++)
+ for (int i=0;i<8;++i)
{
Text_0[i]=pGossip->Options[i].Text_0;
Text_1[i]=pGossip->Options[i].Text_1;
@@ -266,7 +266,7 @@ void PlayerMenu::SendTalking( uint32 textID )
NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID);
if (nl)
{
- for (int i=0;i<8;i++)
+ for (int i=0;i<8;++i)
{
if (nl->Text_0[i].size() > loc_idx && !nl->Text_0[i][loc_idx].empty())
Text_0[i]=nl->Text_0[i][loc_idx];
@@ -275,7 +275,7 @@ void PlayerMenu::SendTalking( uint32 textID )
}
}
}
- for (int i=0; i<8; i++)
+ for (int i=0; i<8; ++i)
{
data << pGossip->Options[i].Probability;
@@ -357,7 +357,7 @@ void QuestMenu::AddMenuItem( uint32 QuestId, uint8 Icon)
bool QuestMenu::HasItem( uint32 questid )
{
- for (QuestMenuItemList::iterator i = m_qItems.begin(); i != m_qItems.end(); ++i)
+ for (QuestMenuItemList::const_iterator i = m_qItems.begin(); i != m_qItems.end(); ++i)
{
if(i->m_qId==questid)
{
@@ -381,7 +381,7 @@ void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Titl
data << uint32(eEmote._Emote ); // NPC emote
data << uint8 ( mQuestMenu.MenuItemCount() );
- for ( uint16 iI = 0; iI < mQuestMenu.MenuItemCount(); iI++ )
+ for ( int iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI )
{
QuestMenuItem const& qmi = mQuestMenu.GetItem(iI);
@@ -466,7 +466,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
ItemPrototype const* IProto;
data << uint32(pQuest->GetRewChoiceItemsCount());
- for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; i++)
+ for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
if ( !pQuest->RewChoiceItemId[i] ) continue;
data << uint32(pQuest->RewChoiceItemId[i]);
@@ -479,7 +479,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
}
data << uint32(pQuest->GetRewItemsCount());
- for (uint32 i=0; i < QUEST_REWARDS_COUNT; i++)
+ for (uint32 i=0; i < QUEST_REWARDS_COUNT; ++i)
{
if ( !pQuest->RewItemId[i] ) continue;
data << uint32(pQuest->RewItemId[i]);
@@ -502,7 +502,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
data << uint32(pQuest->GetBonusTalents()); // bonus talents
data << uint32(QUEST_EMOTE_COUNT);
- for (uint32 i=0; i < QUEST_EMOTE_COUNT; i++)
+ for (uint32 i=0; i < QUEST_EMOTE_COUNT; ++i)
{
data << uint32(pQuest->DetailsEmote[i]);
data << uint32(0); // DetailsEmoteDelay
@@ -520,7 +520,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
Details = pQuest->GetDetails();
Objectives = pQuest->GetObjectives();
EndText = pQuest->GetEndText();
- for (int i=0;i<QUEST_OBJECTIVES_COUNT;i++)
+ for (int i=0;i<QUEST_OBJECTIVES_COUNT;++i)
ObjectiveText[i]=pQuest->ObjectiveText[i];
int loc_idx = pSession->GetSessionDbLocaleIndex();
@@ -538,7 +538,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty())
EndText=ql->EndText[loc_idx];
- for (int i=0;i<QUEST_OBJECTIVES_COUNT;i++)
+ for (int i=0;i<QUEST_OBJECTIVES_COUNT;++i)
if (ql->ObjectiveText[i].size() > loc_idx && !ql->ObjectiveText[i][loc_idx].empty())
ObjectiveText[i]=ql->ObjectiveText[i][loc_idx];
}
@@ -583,19 +583,19 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
{
- for (iI = 0; iI < QUEST_REWARDS_COUNT; iI++)
+ for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
data << uint32(0) << uint32(0);
- for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; iI++)
+ for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)
data << uint32(0) << uint32(0);
}
else
{
- for (iI = 0; iI < QUEST_REWARDS_COUNT; iI++)
+ for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
{
data << uint32(pQuest->RewItemId[iI]);
data << uint32(pQuest->RewItemCount[iI]);
}
- for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; iI++)
+ for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)
{
data << uint32(pQuest->RewChoiceItemId[iI]);
data << uint32(pQuest->RewChoiceItemCount[iI]);
@@ -612,7 +612,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
data << Details;
data << EndText;
- for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; iI++)
+ for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
{
if (pQuest->ReqCreatureOrGOId[iI] < 0)
{
@@ -636,7 +636,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
data << uint32(0); // TODO: 5 item objective
data << uint32(0);
- for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; iI++)
+ for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
data << ObjectiveText[iI];
pSession->SendPacket( &data );
@@ -672,7 +672,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
data << uint32(0); // unk
uint32 EmoteCount = 0;
- for (uint32 i = 0; i < QUEST_EMOTE_COUNT; i++)
+ for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
{
if(pQuest->OfferRewardEmote[i] <= 0)
break;
@@ -680,7 +680,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
}
data << EmoteCount; // Emote Count
- for (uint32 i = 0; i < EmoteCount; i++)
+ for (uint32 i = 0; i < EmoteCount; ++i)
{
data << uint32(0); // Delay Emote
data << pQuest->OfferRewardEmote[i];
@@ -689,7 +689,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
ItemPrototype const *pItem;
data << uint32(pQuest->GetRewChoiceItemsCount());
- for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); i++)
+ for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); ++i)
{
pItem = objmgr.GetItemPrototype( pQuest->RewChoiceItemId[i] );
@@ -703,7 +703,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
}
data << uint32(pQuest->GetRewItemsCount());
- for (uint16 i=0; i < pQuest->GetRewItemsCount(); i++)
+ for (uint16 i=0; i < pQuest->GetRewItemsCount(); ++i)
{
pItem = objmgr.GetItemPrototype(pQuest->RewItemId[i]);
data << uint32(pQuest->RewItemId[i]);
@@ -782,7 +782,7 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID
data << uint32( pQuest->GetReqItemsCount() );
ItemPrototype const *pItem;
- for (int i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
+ for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
{
if ( !pQuest->ReqItemId[i] ) continue;
pItem = objmgr.GetItemPrototype(pQuest->ReqItemId[i]);