diff options
author | maximius <none@none> | 2009-10-17 15:35:07 -0700 |
---|---|---|
committer | maximius <none@none> | 2009-10-17 15:35:07 -0700 |
commit | 26b5e033ffde3d161382fc9addbfa99738379641 (patch) | |
tree | a344f369ca32945f787a02dee35c3dbe342bed7e /src/game/GossipDef.h | |
parent | f21f47005dcb6b76e1abc9f35fbcd03eed191bff (diff) |
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
--HG--
branch : trunk
Diffstat (limited to 'src/game/GossipDef.h')
-rw-r--r-- | src/game/GossipDef.h | 35 |
1 files changed, 0 insertions, 35 deletions
diff --git a/src/game/GossipDef.h b/src/game/GossipDef.h index 88c15f334a1..b70348f1715 100644 --- a/src/game/GossipDef.h +++ b/src/game/GossipDef.h @@ -17,19 +17,14 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ - #ifndef TRINITYCORE_GOSSIP_H #define TRINITYCORE_GOSSIP_H - #include "Common.h" #include "QuestDef.h" #include "NPCHandler.h" - class WorldSession; - #define GOSSIP_MAX_MENU_ITEMS 64 // client supported items unknown, but provided number must be enough #define DEFAULT_GOSSIP_MESSAGE 0xffffff - //POI icons. Many more exist, list not complete. enum Poi_Icon { @@ -75,7 +70,6 @@ enum Poi_Icon ICON_POI_RWHORSE = 39, // Red and White Horse ICON_POI_REDHORSE = 40 // Red Horse }; - struct GossipMenuItem { uint8 m_gIcon; @@ -86,123 +80,94 @@ struct GossipMenuItem std::string m_gBoxMessage; uint32 m_gBoxMoney; }; - typedef std::vector<GossipMenuItem> GossipMenuItemList; - struct QuestMenuItem { uint32 m_qId; uint8 m_qIcon; }; - typedef std::vector<QuestMenuItem> QuestMenuItemList; - class TRINITY_DLL_SPEC GossipMenu { public: GossipMenu(); ~GossipMenu(); - void AddMenuItem(uint8 Icon, const std::string& Message, bool Coded = false); void AddMenuItem(uint8 Icon, const std::string& Message, uint32 dtSender, uint32 dtAction, const std::string& BoxMessage, uint32 BoxMoney, bool Coded = false); - // for using from scripts, don't must be inlined void AddMenuItem(uint8 Icon, char const* Message, bool Coded = false); void AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded = false); - unsigned int MenuItemCount() const { return m_gItems.size(); } - bool Empty() const { return m_gItems.empty(); } - GossipMenuItem const& GetItem( unsigned int Id ) { return m_gItems[ Id ]; } - uint32 MenuItemSender( unsigned int ItemId ); uint32 MenuItemAction( unsigned int ItemId ); bool MenuItemCoded( unsigned int ItemId ); - void ClearMenu(); - protected: GossipMenuItemList m_gItems; }; - class QuestMenu { public: QuestMenu(); ~QuestMenu(); - void AddMenuItem( uint32 QuestId, uint8 Icon); void ClearMenu(); - uint8 MenuItemCount() const { return m_qItems.size(); } - bool Empty() const { return m_qItems.empty(); } - bool HasItem( uint32 questid ); - QuestMenuItem const& GetItem( uint16 Id ) { return m_qItems[ Id ]; } - protected: QuestMenuItemList m_qItems; }; - class TRINITY_DLL_SPEC PlayerMenu { private: GossipMenu mGossipMenu; QuestMenu mQuestMenu; WorldSession* pSession; - public: PlayerMenu( WorldSession *Session ); ~PlayerMenu(); - GossipMenu& GetGossipMenu() { return mGossipMenu; } QuestMenu& GetQuestMenu() { return mQuestMenu; } - bool Empty() const { return mGossipMenu.Empty() && mQuestMenu.Empty(); } - void ClearMenus(); uint32 GossipOptionSender( unsigned int Selection ); uint32 GossipOptionAction( unsigned int Selection ); bool GossipOptionCoded( unsigned int Selection ); - void SendGossipMenu( uint32 TitleTextId, uint64 npcGUID ); void CloseGossip(); void SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, const char * locName ); void SendPointOfInterest( uint32 poi_id ); void SendTalking( uint32 textID ); void SendTalking( char const * title, char const * text ); - /*********************************************************/ /*** QUEST SYSTEM ***/ /*********************************************************/ void SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID ); - void SendQuestGiverQuestList( QEmote eEmote, const std::string& Title, uint64 npcGUID ); - void SendQuestQueryResponse ( Quest const *pQuest ); void SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept); - void SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnableNext ); void SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel ); }; |